As a researcher with years of experience delving into the fascinating world of blockchain gaming, I find myself both enthralled and concerned by the challenges that lie ahead for GameFi in 2025. Tobin Kuo’s insights from Seraph resonate deeply with my own observations. The struggle to sustain player engagement is a battle I’ve witnessed time and again, and it’s clear that we must prioritize immersive storytelling and rewarding gameplay mechanics that go beyond the ‘earn-first’ model.
In the year 2025, blockchain games may encounter various obstacles according to Tobin Kuo, CEO of Seraph, a blockchain gaming company. He stated that maintaining player interest, integrating new technologies, and establishing durable in-game economies are the hurdles that GameFi needs to surmount to maintain its viability, as reported by CryptoMoon.
As per Kuo’s statement, approximately 60% of players stop playing Web3 games within just a month. He attributed this issue of Web3 gaming longevity to two main factors: inadequate long-term rewards and suboptimal game mechanics, as expressed during his interview with CryptoMoon.
“As the attention economy accelerates, projects must prioritize player-centric design, focusing on immersive storytelling, skill-based rewards, and game mechanics that go beyond ‘earn-first’ models instead of relying on trend-based attention.”
In the year 2025, creating superior blockchain-based games involves incorporating advanced technologies like artificial intelligence with a generative capacity, aimed at improving gameplay for players.
As a researcher exploring the realm of GameFi, I’ve noticed an interesting trend: Projects that fail to incorporate emerging technology often experience a significant drop in player retention, roughly around 30% to 40%. Conversely, those who embrace new technologies seem to retain more players.
Building sustainable in-game economies
As a researcher, I’ve observed that unsteady in-game economies often lead to financial instability within projects, which can ultimately result in their dissolution. To ensure longevity, it is crucial to establish robust token models for Web3 games that combat inflation and offer player rewards based on data analysis. This approach helps retain players by providing a stable and engaging gaming experience.
“Strategies such as dynamic loot distribution, staking-based rewards, and player-controlled economies via decentralized autonomous organizations (DAOs) are likely to emerge as best practices for sustainable GameFi development.”
Games that use clickers, such as Hamster Kombat, serve as excellent demonstrations. The popularity of Hamster Kombat soared in July when it reached over 300 million users in under half a year.
Contrarily, the user base for the game dropped significantly by 86% after the massive token airdrop that is recognized as the largest in cryptocurrency history.
By November, there were only 41 million people playing the game, which is significantly lower than the peak of 300 million players reached during the summer months.
State of the blockchain gaming industry in 2024
Just now, the Blockchain Game Alliance (BGA) shared their 2024 Industry Overview Report, a survey conducted among 623 experts in the Web3 gaming sector.
As per the study findings, around 53% of participants mentioned that subpar user experiences (UX) and intricate user interface designs (UI) are the main hurdles when it comes to introducing novice gamers to Web3 games.
Previously, a report by BGA found that about 10% of gamers avoided Web3 gaming because they found it difficult to establish a cryptocurrency wallet.
At the Blockchain Futurist Conference in August, Anomaly Games CEO Long Do emphasized that concealing the use of blockchain elements in a way that players don’t realize they are engaging with it online is essential for increasing acceptance and usage.
According to the BGA’s 2024 report, it was found that about a third of the surveyed individuals listed subpar gaming experiences as one of the top three hurdles the industry is presently dealing with.
Earlier in 2024, a survey by OnePoll questioned more than 2,000 adults about their knowledge of blockchain gaming, and it turned out that most of the gamers who participated in the survey were not familiar with this concept.
Based on the study findings, it appears that approximately half (52%) of the participants were unfamiliar with blockchain games, while around a third (32%) have heard about these types of games but haven’t yet had an opportunity to play them.
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2024-12-26 22:14