Cyberpunk 2077 Fan Theory Finally Debunked After 5 Years

Despite a rocky start, Cyberpunk 2077 ultimately became a stunning technical achievement on consoles and PCs, boosted by the popular Phantom Liberty expansion. A sequel is now in the works, suggesting a promising future for the series. Recently, a long-standing fan theory that had circulated for five years was finally proven incorrect.

A popular fan theory suggested that elevators in the game Cyberpunk 2077 were actually used to mask loading screens. After five years, the game’s Creative Director, Igor Sarzynski, has debunked the theory, stating that elevators are included for narrative and design purposes, and not to hide loading times.

Just a quick thought: it doesn’t make sense that Cyberpunk games use elevators as disguised loading screens. You can travel across the entire city and enter massive buildings instantly, but going up to a penthouse requires an elevator ‘cutscene’ to load? It feels illogical.

— igor.sarzynski (@srznsk.bsky.social) 2025-12-22T08:50:24.955Z

Sarzynski posted on Bluesky, jokingly criticizing the common trope in cyberpunk games where elevators are used as disguised loading screens. They questioned the logic of being able to seamlessly explore an entire city and complex building, but needing a loading screen disguised as an elevator ride just to access a penthouse.

I was reading Sarzyński’s comments, and he was really defending their engine – he said it was there because it just worked and they could even make it transparent if they wanted! He even called it a miracle and said he wouldn’t stand for anyone badmouthing it. Then someone asked why they switched to Unreal Engine 5, and his answer was perfect – he said they just want to make games, not spend all their time building engines! It’s a pretty straightforward and honest reason, honestly.

Cyberpunk 2077 2’s Move To Unreal Should Help Avoid Cyberpunk’s Launch Issues

Cyberpunk 2077 famously launched with a lot of problems and bugs on all platforms, even leading to it being temporarily removed from stores. CD Projekt Red worked hard to fix these issues, and continued to improve the game with updates. With the release of the Phantom Liberty expansion, the game finally reached the quality many players expected at the beginning. Looking ahead, CD Projekt Red plans to use Unreal Engine 5 for future projects, which should help prevent similar issues from happening again.

CD Projekt Red announced they’re building the next Witcher game, currently in development, using Unreal Engine 5 instead of their older Red Engine. Unreal Engine is known for being user-friendly and working well on different systems. This switch should help the new game avoid many of the technical problems that Cyberpunk 2077 faced when it first launched.

Plus, Cyberpunk 2077 2 isn’t expected until after The Witcher 4. This gives the developers time to refine their process of switching game engines, which should make creating Cyberpunk 2 much smoother. They’ve also already built a foundation with the first Cyberpunk 2077, and that experience will likely be a huge benefit as they develop the sequel.

The Cyberpunk sequel is early in development, and currently has no release date.

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2025-12-23 08:40