As a gamer, I’ve stumbled upon an intriguingly subtle aspect in Death Stranding 2 that can easily slip under the radar, yet it profoundly alters the gaming experience. Unlike its predecessor, Death Stranding 1, which deliberately downplayed combat and violence in favor of stealth and thoughtful enemy encounters, Death Stranding 2 introduces a more action-packed gameplay style with an abundance of weaponry at our disposal.
This shift was met with mixed reactions among players when it came to the first game. Some applauded this approach as a unique strength, while others found it frustrating, especially considering Hideo Kojima’s reputation for crafting exceptional action games. The addition of guns in Death Stranding 2 caters more to those who yearned for a more action-oriented experience in the original game.
In Death Stranding 2, I find myself equipped with weapons such as assault rifles and shotguns right from the start. These aren’t your typical lethal firearms though; they shoot rubber bullets or harmless rounds. It feels like a regular gun, minus the fatal consequences. The reason behind this is quite intriguing – if someone meets their end in Death Stranding 2, their body can cause a voidout, which is a massive explosion that leaves a deep crater and renders the area unreachable for a while. But fear not, the area eventually becomes accessible again. So, I might be tempted to pull the trigger, but it’s best to avoid taking lives due to the destructive consequences.
How to Make Your Guns Lethal in Death Stranding 2
In the game Death Stranding 2, you can modify your weapons to be deadly against human adversaries. To do this, bring up the weapon selection interface by pressing R2 + L2 + Circle. As you hold these buttons, watch as the wheel changes color from its usual to orange. When the wheel is fully orange, your firearms will become lethal. You can then move about and shoot to eliminate enemies. Dollman will express his disapproval more frequently as you take lives, apparently tallying the number of people you’ve killed. I took a life very early in my 60-hour playthrough of Death Stranding 2, and he showed obvious displeasure. I ended another person’s life right before writing this article, and he remarked that I had claimed yet another victim.
While I was busy attacking an enemy outpost, Dollman attempted to dissuade me from my rampage, urging that porters should aim for peace or complete their tasks without resorting to lethal force. It remains unclear how far they intend to push this and what consequences may arise if I continue killing everyone in sight, but it’s evident that this is a message intended for the player.
If you choose to eliminate these individuals, transport their remains to a disposal facility for cremation to prevent widespread destruction. Leaving them in unimportant locations, such as near facilities or mission-critical areas, could potentially lead to catastrophic damage. Ponder your decisions based on this data, but it’s intriguing how Kojima gives players such impactful choices to make.
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2025-06-25 01:12