
Dispatch is a truly excellent superhero game and a refreshing change of pace for anyone feeling burnt out on the genre. It’s a little ironic that I’m discussing ‘superhero fatigue‘ while writing for a gaming website, but it’s not that I dislike superheroes themselves. I love seeing classic, powerful heroes overcome challenges and fight villains – I’m a big fan of those stories! However, I feel like we’re seeing a lot of repetition and a lack of originality in how these stories are being told lately.
It’s common to see this issue in movies and TV shows, but I think some video games struggle with it too. Many superhero games follow a similar formula: third-person action, combat inspired by the Arkham series, lots of gadgets, and large-scale dramatic moments. I still have fun playing games like Marvel’s Spider-Man, but the genre doesn’t need to be so predictable. There’s huge potential for more creative storytelling, and I think Dispatch demonstrates that perfectly.
Dispatch Is a Fresh New Take on the Superhero Genre

The comic series Dispatch centers around Robert Robertson, a former superhero who’s fallen on hard times and is searching for meaning in his life. He ends up working as a dispatcher for SDN, essentially a police force for superheroes. However, his team isn’t made up of typical heroes like Superman or Wonder Woman; instead, it’s composed of former villains attempting to reform – and they’re not exactly skilled or pleasant to work with.
The game has some action, but it’s generally limited and viewed from a distance, like watching security footage. Created by former Telltale Games developers, Dispatch excels at compelling characters and strong storytelling, rather than large-scale, visually impressive moments. While more action might be introduced later in the game’s episodes, most of your time will be spent in conversations with other characters.
Developer AdHoc delivers a lighthearted workplace comedy, similar to shows like The Office or Brooklyn Nine-Nine, but with a superhero twist. In this world, superpowers are common, so even a janitor who can vomit water isn’t considered that strange – just a little gross! The charm of Dispatch comes from its ordinary setting combined with extraordinary characters, and is boosted by the fact that the team is made up of former villains who are trying to be heroes.

Many superhero stories are inspiring, and Dispatch is no exception. If you choose to help, rather than fight, the struggling Z Team, the game delivers a really strong message about teamwork, self-belief, and taking ownership of your own empowerment. Robertson cleverly compares the team to a phoenix, encouraging them to learn from past mistakes and create something new and positive.
What truly sets Dispatch apart from other games like it is how you actually play. It’s not just about making choices in conversations; the main focus is on directly managing a team of superheroes. You view a city map on your computer screen, and different situations will appear – some are small, like helping someone cross the street or talking to a mischievous kid, while others involve classic superhero action like stopping villains or rescuing people from disasters.
You’re in charge of assigning team members to each case, matching their unique skills and strengths to the job. Some are great at talking and thinking, but not as strong physically, while others might scare people but excel at raw power. Sending the right person on each mission helps them improve and earns you points to make them even better, whether it’s boosting their overall abilities or teaching them new skills.

The game offers a really clever and challenging experience, demanding careful planning because crimes happen quickly. Sending out too many heroes at once can leave you vulnerable when a major crime occurs. It’s a remarkably intelligent take on the superhero genre and one of the most original I’ve encountered.
It’s clear that superhero games don’t need to simply copy the style of the Arkham series to be successful. While another game exactly like Dispatch isn’t essential, its positive reception should encourage developers to explore more original ideas within the genre. For example, imagine a Batman game focused on detailed detective work and crime solving, similar to L.A. Noire – that could be fantastic!
I absolutely love Dispatch. It’s easily one of the best games I’ll play this year, and I highly recommend it to anyone with a PS5 or PC. I hope it inspires other creators to tell superhero stories in fresh, original ways. With a million copies sold in just ten days and its popularity still growing, Dispatch is a fantastic example for the industry.
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2025-11-05 03:10