Even though the Nintendo Switch 2 boasts numerous impressive features, it’s not entirely flawless as a gaming console. To be honest, no console can truly be considered perfect. However, in comparison to contemporary competitors, the Switch 2 might struggle a bit in terms of raw power. It appears to share some similarities with the Xbox Series S, but it falls short when measured against the performance capabilities of the Series X and PlayStation 5. This reality is becoming apparent to gamers of Donkey Kong Bananza. Despite all the advancements, the console seems unable to handle certain aspects of this game, as developers have reportedly pushed its boundaries (and possibly even exceeded them) by making almost the entire world in Donkey Kong Bananza destructible.
It’s quite a heavy load for a single system, and as Donkey Kong moves lower, some players are experiencing drops in game performance, or frame rate problems.
Donkey Kong Bananza Gamers Uncover Serious Frame Rate Issues
Nintendo games have always been less than flawless due to their consoles being relatively underpowered compared to others. For instance, The Legend of Zelda: Tears of the Kingdom experienced frame rate drops, particularly when a large number of items were combined together. Similarly, Donkey Kong Bananza encounters these issues from time to time, even on the upgraded console.
I get it now.
byu/Ferniferous_fern inNintendoSwitch2
On the r/Switch2 subreddit, user u/Ferniferous_fern shared their experience with the console’s power, stating that they initially encountered no frame rate issues while playing Donkey Kong Bananza. However, during the final Void fight, they experienced lag and subsequent frame rate problems until the post-game.
Approximately 500 users gave their agreement to the proposal, and close to 200 comments were made, with numerous individuals sharing their own experiences of frame-rate issues – particularly when using the blue building material. User u/bobwade22 specifically mentioned that constructing bridges with this particular material resulted in significant lag.
u/RoflChief mentioned that when the menu is opened, there’s usually a drop in frame rate. Furthermore, they noted that not all Nintendo gamers may be accustomed to dealing with precise frames per second (FPS) numbers. On the other hand, u/Steel_Ketchup89 suggested that some of the battles in the game might run at 30 FPS, implying that Nintendo had to make significant compromises to ensure these intense fights functioned smoothly.
Nonetheless, while many players faced problems, one individual noticed that the handheld mode functioned more smoothly compared to playing on a TV when docked.
In simpler terms, user AldiNotAldis mentioned that they primarily used handheld mode and rarely observed framerate problems except for during Void’s battle. They speculate that the Variable Refresh Rate (VRR) feature in handheld mode might be responsible for this issue.
In addition, someone else commented that they weren’t overly concerned about the lag or dropped frames in the game. u/ConflictPotential204 stated, “A Switch 2 isn’t a high-end PC worth $3000; it’s a $450 tablet. It’s amazing that Nintendo can even make games like this run at all.” Despite some issues, a poor gaming experience due to the frame rate was not a common complaint among players of Donkey Kong Bananza.
The game heavily employed voxel tech, which gave the setting an impressive level of destruction. This means players could essentially burrow through most objects, an incredible feature. Such complexity is a significant challenge even for advanced consoles, more so for one that’s not yet fully equipped with today’s top power specifications.
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2025-08-13 01:22