DOOM Creator Loves Xbox Game Pass

During a recent chat with Luke Lohr from Xbox Expansion Pass, it was revealed that John Romero, one of the co-founders of id Software – known for creating groundbreaking first-person shooter games such as DOOM – is quite fond of Xbox Game Pass.

He explains that this system is fantastic because it allows you to test out items before making a purchase. You can give something a try, install it, if you enjoy it, you can proceed to buy the additional features or the complete set. In simpler words, he suggests that this method is an excellent way to sample various items sequentially. Essentially, the main hurdle for people to engage with games is obtaining access to them. Even free-to-play games can be challenging to discover, but Game Pass makes it easy by saying, “Here are the games!

He finds it incredibly convenient to have accessibility and exploration of various applications right at hand, allowing him to experiment freely. It’s as if he comes across something interesting, he can simply download and test it out. This practice doesn’t negatively impact the game developers because if they didn’t find the application appealing, they would have uninstalled it regardless of how long it took them to get it.

In the course of the interview, Romero discusses various subjects such as his involvement with the initial versions of DOOM and Quake, his latest projects, and additional topics.

A stacked few months for Xbox Game Pass subscribers

Romero’s remarks highlight an ongoing predicament for numerous game creators, as enduring “black hole” hits tend to divert focus from a multitude of other games. More often than not, the challenge of discovery is the issue that arises during discussions I have with publishing personnel and developers.

Opinions about game genres and styles can vary greatly, but it’s worth noting that Romero’s insights are particularly relevant now, given the Xbox Game Pass library is more robust than ever before. Even a casual glance reveals an impressive lineup of games being developed by Microsoft’s own teams.

2025 will see a steady stream of exclusive games for the Xbox console during the first half of the year. This lineup includes the release of Obsidian Entertainment’s Avowed in February, followed by Compulsion Games’ South of Midnight in April. To round off this impressive roster, id Software’s DOOM: The Dark Ages is set to drop a new demonic war on us in May.

For the second part of the year, details are a bit more vague, but Microsoft’s publishing divisions have several big games scheduled to debut somewhere during the summer and fall seasons. Obsidian Entertainment is gearing up for a double release with The Outer Worlds 2 on the horizon, while Fable, from Playground Games, is also expected in 2025. Xbox Game Studios is also releasing Ninja Gaiden 4, a project that’s been in development for about six to seven years.

Additionally, there are games in development that haven’t been officially announced yet, but they seem quite probable to be released. There’s a high chance of a new Call of Duty game and whispers about a possible remake of The Elder Scrolls 4: Oblivion resurfacing.

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2025-01-25 20:39