DOOM: The Dark Ages Update Adds Horde Mode-Style Ripatorium, Out Now

The gaming event known as QuakeCon has commenced, and id Software has unveiled an extensive update for the game titled DOOM: The Dark Ages. Currently available across all platforms, this update introduces the Ripatorium, a unique Horde Mode-style game mode that allows considerable customization. For more details, take a look at the breakdown provided by director Hugo Martin in the video below.

In simpler terms, you can choose one out of three zones for music, decide on the types of enemies that will appear, customize their characteristics and waves, and then battle them within a set time frame. The Ripatorium, developed by id Software, may undergo additional modifications in future updates, so this is just the start of an exciting journey!

The latest update introduces several balance modifications to the campaign, Atlan mech, and Dragon mount. It offers new features like a slider for slow-motion effects triggered during melee and parries, as well as an option for switching weapon classes. Weapon swapping has been significantly sped up, and the audio team has ensured that the right music plays during intense moments.

Explore the weapon modifications and specifics detailed below, keeping in mind that there might be spoilers. For the complete patch notes, you can find them here.

Update 2 Notes

Weapons

  • Increased speed of Weapon Swap animations

Rail Spike Impaler

Balance adjustments including:

  • Reduced Impaler damage vs. Hellknight and Vagary demons
  • Reduced Impaler damage vs. armored demons
  • Put further emphasis on Impaler headshots by increasing headshot damage, and reducing non-headshot damage vs. various demons
  • Shield Throws that deflect off of larger demons no longer drop Impaler ammo when the Stalwart upgrade is equipped
  • Reduced the amount of Mace charge received from headshots with the Lobotomy upgrade

Plasma Rifle Class

  • Lowered base ammo on Plasma Rifle Cycler
  • Adjusted value of ammo capacity increase earned through Demonic Essence upgrades
  • Lowered maximum ammo capacity of Plasma Rifle Cycler

Super Shotgun

  • Reduced Super Shotgun damage vs. Hellknight, Mancubus, Pinky Rider, Cosmic Baron
  • Reduced Super Shotgun damage vs. armored demons
  • Player can now interrupt the Super Shotgun reload to perform executions

Chainshot

  • Lowered starting ammo capacity

Dreadmace

  • Executions performed with the Dreadmace equipped now drop the same amount of ammo as executions performed with other melee weapons. The amount of ammo dropped as a result of other Mace attacks has not changed
  • Reduced Dreadmace AOE damage, increased Dreadmace direct-hit damage to compensate for AOE damage reduction
  • Parrying a Hell Surge attack drops less Dreadmace charge
  • Drops triggered as a result of Impaler headshots with the Lobotomy upgrade equipped drop less Dreadmace charge

Gauntlet

  • Lowered the amount of charge received via Duelist upgrade

Shield Saw

  • Removed the slight cooldown on Shield Throw after catching it from a previous throw action
  • Refined Shield Saw parry detection

Atlan

Stomp

  • Adjusted Stomp behavior to apply an electrical stun and shock state to enemies
  • VFX and audio adjustments to accompany this change
  • When attacking shocked enemies, the Atlan will punch faster

Encounters

Dragon

  • Extended empowered shot time
  • Improved tutorial messaging for assault mode dash directions
  • Added new HUD elements to indicate when the player should initiate assault mode and dodge actions
  • Shortened the delay time for AI firing projectiles after lock-on
  • Players will now skip straight to the Holy City of Aratum if tutorials are turned off

Enemy AI

  • Made the Kreed Maykr fight more challenging
  • Extended the range on Prince Ahzrak’s spear
  • The Old One’s Aerial Slam damage radius now covers the entire arena
  • FX and SFX have been added
  • Increased the AOE of the waveblast from the Komodo’s Graviton arm attack
  • Completed a pass on AI logic events to ensure they are stopping correctly when AI pain reactions are triggered
  • The Pinky bite attack has been updated with new animations, FX and audio to help the attack read better
  • HP buffs have been added to the Cacodemon, Mancubus, and Armored Mancubus.
  • Addressed the Chaingunner Soldier’s target acquisition, fire rate, and overall player responsiveness
  • Pinky Rider leader now fires shield projectiles at the start of the flame wall attack instead of basic fire projectiles
  • Increased Mancubus Flamethrower damage
  • Increased Mancubus Fireball speed and size

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2025-08-07 22:47