Dying Light: The Beast Restored Land Hotfix Makes Kyle Less Hangry, Addresses Multiple Issues

A recent update for Dying Light: The Beast’s Restored Land fixes several problems that players were experiencing in the Castor Woods area. This is a worthwhile update for both newcomers to Kyle Crane’s story and those who are still getting the hang of the game’s parkour mechanics.

The update includes many improvements designed to make the game more enjoyable. It adjusts how hunger and recovery work – for example, you’ll lose less hunger while resting – and adds new items to vendor shops. Players who own the DLC will also find legendary upgrades for their weapon blueprints. Plus, the update streamlines inventory management, preventing you from missing out on valuable gear due to limited space. Techland has clearly put a lot of effort into refining the game and providing the best possible experience for players, and you can find a full list of changes below.

We really enjoyed the new update! The added modes and features make the game feel revitalized and worth playing again. You can read our full impressions here. Dying Light: The Beast is now available on Xbox Series X/S, PlayStation 5, and PC – find our original launch review here.

Hotfix 1.6.1 – Restored Land Edition (1.6)

  • Reduced hunger drain when sleeping
  • Slower overall hunger depletion
  • “Very Hungry” and “Famished” states now trigger later
  • Vendors now offer improvised food bars
  • Weapon Blueprints from DLC bundles can now be upgraded to Legendary rarity
  • When receiving a new weapon during a cutscene with a full inventory, the lowest-quality weapon is automatically moved to the stash
  • If both inventory and stash are full, the lowest-quality weapon is dropped on the ground
  • “Better Be Safe” and “Peace Bringer” achievements no longer auto-complete
  • Night chases rebalanced – Level 1 chases are now slightly easier to escape
  • Increased chances to loot rags and bandages from Biters and Virals
  • Fixed the crossplay connection between Steam and Epic
  • Fixed the issue with amount of ammo that the Player can loot from ranged human enemies being capped
  • Fixed the issue with Player dropping equipped weapon after entering Slasher arena
  • Fixed the issue with hunger meter missing throughout the fight with The Beast
  • Fixed the issue with Alpha Volatile sometimes not spawning during Chase sequences on Restored Land
  • Fixed the issue with “Days Survived” being counted after starting a race
  • Fixed the issue with Leaderboards sometimes missing
  • Fixed the issue with message about Restored Area always appearing after loading a save
  • Fixed the issue with some encounters being unresponsive
  • Fixed the issue with Items Found values in the Leaderboard section
  • Fixed the broken Night Cycle after quitting to the main menu during challenge
  • Fixed a few collisions in new Roadkill Rallies
  • Fixed the issue with item stacks being incorrectly subtracted while moved to the Stash
  • Fixed the issue with Player receiving the achievement “Apex Predator” without killing a Volatile after a cutscene in “One flew over the Volatiles’ nest” mission
  • Fixed the issue with SFX missing after failing to load a broken save file
  • Fixed the issue with infinite death loop happening after Player gets out of map/playable area during Roadkill Rally
  • Fixed various unresponsive NPC’s while playing in Coop

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2026-04-04 01:11