In a realm where many games strive to become the next major phenomenon, Echoes of the End stands out as an engaging journey due to its seemingly modest objectives rather than grandiose ambitions. While it does present a sweeping narrative about an unexpected conflict, and features a richly detailed world with numerous place names introduced fairly swiftly, which could be challenging to recall.
In terms of gameplay experience, Echoes of the End surprisingly harks back to the classic action RPGs prevalent during the PlayStation 3 and Xbox 360 generation. Yet, in no way does this resemblance imply a negative aspect.
“As far as stories go, Echoes of the End doesn’t really do anything mind-blowing.”
In a straightforward narrative, you find yourself assuming the role of the mighty magic user, Ryn, accompanied by your sibling Cor, traversing the countryside on a routine mission to ensure the security and proper functioning of the border-protecting Wards for your country. As you neutralize some local hazards along the way, events begin to escalate when you encounter soldiers hailing from the neighboring kingdom, Reigendal. Upon reaching the primary Ward, it’s discovered that this invading force also contains an individual named Ryn, who has devised a method to undermine and destroy these Wards from within.
In the anticipated turn of events, a confrontation ensues, leading to Cor’s capture by invading troops. However, given their need for a local guide to wage a covert war against your nation, it is assured that he remains safe. Despite the dire circumstances, Ryn experiences a rescue at the hands of a benevolent scholar named Abram Finley who was nearby. Interestingly, Abram was also known to Ryn’s late father. With this connection established, they embark on a journey aimed at alerting the nearby military camp about the impending invasion, in an attempt to prevent catastrophe.
In terms of originality, “Echoes of the End” doesn’t present anything incredibly groundbreaking. Yet, it excels in creating an engaging atmosphere by combining the intimate goal of retrieving Cor with the ominous prospect of the impending invasion of Reigendal, which adds a significant level of tension and danger to the narrative.
“Abram also acts as an excellent sounding board for Ryn.”
In the character-driven game “Echoes of the End”, one can’t help but appreciate the captivating dialogue that arises from Ryn’s relationships with her fellow travelers, particularly her brother Cor. The initial chapters of the game offer a compelling insight into their bond, detailing how they grew apart, the influence of their father, and the strife caused by Cor’s mother. Initially appearing distant, Ryn’s behavior towards Cor is soon revealed to stem from her protective instincts.
In the character-focused game “Echoes of the End”, some of the most engaging parts are the conversations between Ryn and her brother Cor. The early stages of the game show their relationship, including how they grew apart and the impact of their family dynamics. At first, Ryn seems cold towards Cor, but it becomes clear that she’s just trying to protect him.
As a fellow gamer diving into this digital world, I’ve found Abram to be an invaluable ally for Ryn. Given his personal connection with her late father, he offers unique perspectives that add depth to the man we’re getting to know. Watching their friendship blossom is a delight, especially as they both grapple with the harsh reality of an invasion, realizing just what’s truly at stake.
The character development here is top-notch, even if some characters may initially seem one-dimensional. However, as the story unfolds, we see these characters gaining layers and complexity. The only drawback is that the antagonists don’t make many appearances, leaving us battling nameless and faceless soldiers instead. But hey, it’s all part of the gaming experience!
The narrative could be captivating, but the gameplay seems to be the essential element keeping everything cohesive. The day-to-day gameplay experiences resemble a fairly conventional interpretation of a Souls-like action system, albeit with a significant reduction in challenge level. Typically, you encounter groups of 2 to 5 adversaries in levels that seem tailor-made for combat encounters. Fortunately, the game provides ample strategies for handling these confrontations beyond simply edging closer and attacking one foe at a time.
In the game, Ryn and Abram frequently encounter enemies but these are usually interspersed with puzzles set within the environment. Many times, they need to collaborate to find solutions to these perplexing challenges.
Besides contributing significantly to the battles, Abram can be instructed to assault an opponent, causing them to become momentarily stunned and susceptible to powerful follow-up attacks. Furthermore, Abram occasionally assists in fights by pinning down enemies, making them vulnerable for a swift takedown. Similar to Ryn, Abram’s skills can also be enhanced through the skill tree, granting him access to additional offensive moves and a wider range of support techniques during combat.
Ryn possesses unique magical skills, primarily focusing on manipulating gravitational forces. To begin with, there’s Shift – a skill that enables her to propel or draw enemies in chosen directions. Utilized tactically, this move can prove beneficial, such as pulling an enemy towards another one, causing both to fall and creating an opportunity for several strikes with her sword. Over time, more skills are unlocked, significantly enhancing Ryn’s versatility, particularly when confronting multiple adversaries simultaneously. It is important to mention that many of these abilities are enhanced versions of her basic ones.
In the heat of battle, I’ve got some nifty defensive tricks up my sleeve to handle those pesky hordes of foes. It’s not just about blocking and dodging; I can perform a precise block at the right moment, executing a parry that leaves the enemy vulnerable for a swift counterattack. But it gets even better! As I progress in the skill tree, I unlock new follow-ups for my moves. For instance, a successful parry could be followed by unleashing a powerful magical blast, sending the opponent flying. And if I dodge at just the right moment, I can hammer down with a ground smash, taking out enemies nearby.
“Ryn’s capabilities also play into things outside of combat.”
As a gamer, I must admit that the game’s potential for thrilling, dynamic combat is undeniable. However, it’s a bit disappointing to note that enemies in this game tend to lack depth and variation. You won’t find regular soldiers showing off unique moves or even the ones with distinctive weapons utilizing them in creative ways. Instead, you’ll mostly encounter repetitive groups of soldiers.
In my opinion, it would be fantastic if more diverse encounters could be incorporated, such as those involving enemies armed with the intriguing Abrams-style tools. Regrettably, we’re often limited to fighting standard adversaries and occasionally challenging boss battles.
In relation to that, the game offers a straightforward leveling system where defeating enemies and discovering collectibles earn you experience points. Accumulating a specific amount of these experience points then grants you skill points, which can be used to acquire new abilities, enhance existing ones, or even gain practical upgrades such as increased health or faster mana regeneration for spell casting. Although it may seem somewhat limited compared to action RPGs with extensive skill trees, this system effectively maintains the gameplay rhythm in Echoes of the End, ensuring that the narrative and captivating character dynamics between Ryn and Abram remain at the forefront.
In addition to combat, Ryn’s skills are utilized in solving environmental puzzles throughout the game. These puzzles, designed by Myrkur Games, cleverly integrate new game mechanics, gradually increasing in complexity as you progress. The game also provides breaks from continuous fighting with easy platforming challenges or puzzles involving manipulation of bridges and pulleys. This not only allows Ryn and Abram to converse more, enhancing the character development of the game, but it also offers a change of pace to the gameplay experience.
The game is incredibly beautiful, and it’s clear that Myrkur understands this because there are numerous breathtaking views scattered throughout the game, allowing players to fully take in the scenery.
The combat system in Echoes of the End evokes the style of gaming from an earlier time, where battles occurred within designated arenas, usually interspersed with puzzles or platforming levels. This design structure could be traced back as far as the PS2 era. Nevertheless, it’s important to note that Echoes of the End presents a more refined experience and platforming elements are not as central to the gameplay compared to past action-adventure titles.
In one of its standout aspects, the game “Echoes of the End” truly shines in its stunning visuals. It’s an aesthetically pleasing game, and it seems that Myrkur acknowledges this given the inclusion of picturesque vistas scattered throughout the game to highlight the scenery. Besides capturing some serene beauty as portrayed by the title, there are also depictions of more grim images, such as a burned-down village or a cave inhabited by a legendary creature that supposedly consumes the dead.
The visuals in the game were impressively optimized, with only occasional minor frame drops noticeable, particularly during the initial chapter. For clarity, this review was conducted on a PC equipped with an AMD Ryzen 7 7800X3D processor, 32 GB of RAM, and an AMD Radeon RX 7800XT graphics card. While playing, I kept all settings at maximum and disabled motion blur, maintaining consistent frame rates between 80 to 90 FPS throughout my gaming experience.
“Echoes of the End feels like a great first stab for a studio’s debut outing.”
In the game Echoes of the End, the visuals harmonize beautifully with the background music that often takes a backseat. The score contains grand, sweeping orchestral pieces, but more frequently, it’s subtler, allowing the game to create a tranquil environment to mirror the serene mountain trails or the sadness of witnessing a peaceful village being destroyed. In terms of gameplay, the sound effects effectively portray Ryn’s sword impacts and even the power of her enemies colliding with one another.
Echoes of the End seems like a fantastic initial offering from this studio, suggesting that there are bigger events unfolding in the background while maintaining a primarily personal storyline for protagonist Ryn. The gameplay offers an enjoyable balance between epic battles, environmental platforming, and puzzle-solving, with each element contributing to a well-maintained pace that keeps the title engaging throughout its approximately 14 hours of playtime without feeling excessive. Combat, though not overly complex, remains exciting due to the fun factor when utilizing Ryn’s skills effectively and Abram’s stun abilities against enemies. The tranquil periods offered during platforming and puzzle segments further enhance the game’s pacing.
fundamentally, the game titled “Echoes of the End” offers an enjoyable mix of action-adventure and role-playing aspects, making it conveniently playable within a weekend. This is largely due to its impressive visuals, captivating narrative, and entertaining battle sequences.
This game was reviewed on PC.
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2025-08-13 20:32