Far Cry’s Most Underrated Game Has Innovations That Should Come Back 10 Years Later

A common complaint about the Far Cry games is that each new installment doesn’t feel significantly different from the last, often repeating the same issues. While the series does introduce new ideas and improvements to make gameplay better, it sometimes feels like progress is slow. To help Ubisoft improve a potential Far Cry 7, they might benefit from revisiting a lesser-known game in the series for inspiration.

Recent Far Cry games, despite being large, have been criticized for feeling bland, with weak stories and repetitive gameplay. This could lead Ubisoft to revisit and remaster older, more beloved titles instead of creating new ones. Fans particularly remember the variety of action in Far Cry 3, and other games in the series have also experimented with different gameplay features to keep the experience interesting.

Far Cry Primal Marked A Sharp Contrast From The Series Back In 2016

Far Cry Primal stands out as a unique entry in the Far Cry series, transporting players to the Stone Age instead of a contemporary setting. The game features cavemen, Neanderthals, and enormous prehistoric creatures, introducing more frequent and dangerous wildlife encounters than previous Far Cry titles. Instead of guns, players use spears, traps, and bows to survive and fight off enemies.

Okay, so the story in Far Cry Primal isn’t groundbreaking, but honestly, the way the game plays totally blew me away. It’s so much more focused on crafting and just surviving – it really makes the world feel huge and encourages you to explore everywhere. Unlike other Far Cry games where you can just run in shooting, Primal forces you to actually prepare. You have to think about what you’re doing and use the limited tools available in this ancient setting, which is a really cool change of pace.

Despite becoming a little repetitive towards the end, Far Cry Primal’s smaller scope kept it from feeling overly long. What’s truly impressive is how deeply immersive the game is, with a remarkably accurate depiction of the Stone Age. Combining this historical detail with now-extinct creatures like sabertooth tigers, mammoths, and wild dogs creates a believable and authentic world that feels different from other Far Cry titles. It’s a world that feels truly lived-in.

Survival Gameplay & Exploration Over First Person Shooting Created A Unique Experience

It might seem strange, but removing many typical game features actually made Far Cry Primal more engaging. Because the game is set in the Stone Age, you couldn’t buy weapons or equipment with money, and there were no vehicles to travel with. This meant getting around took more effort – you had to travel on foot. As a result, players spent more time exploring the world, figuring out how to survive and learning all the details of the map.

Although tribes were still part of the game, like in other Far Cry titles, Primal really stood out with its survival-focused combat. You mostly relied on a bow and arrow, along with basic melee weapons, which made fights feel both challenging and rewarding. Building traps from simple materials like honeycombs and sticks felt especially satisfying when they helped you defeat stronger enemies.

When you can’t rely on fast-firing weapons, hitting moving enemies becomes much harder, so you have to use tactics like fire or poison to create distractions and prevent being overrun. As you progress in Far Cry Primal, enemies with armor make fights even more challenging. Thankfully, you can tame powerful prehistoric animals, which leads to some incredibly satisfying and chaotic combat. Players who learn to survive and understand the environment are well-rewarded with victories.

More Immersive World Building To Match Far Cry Primal’s Era Is Something The Franchise Needs To Do Again

While Far Cry Primal‘s strong sense of being in another time period diminishes when you ignore the limitations of that era, future Far Cry games could benefit from what Primal did well. The core of what makes a Far Cry game interesting is throwing a newcomer into a dangerous and unpredictable situation – a fight for survival against mercenaries, soldiers, and wildlife, all while finding allies to help them. Future games should focus on capturing that original feeling.

Many Far Cry games fall into the trap of giving players powerful weapons and tools right from the beginning, which takes away from the feeling of needing to survive. Far Cry Primal shows that focusing on survival elements can actually improve the game, making players think strategically about how to handle threats. It feels unrealistic for a Far Cry hero to immediately be able to use advanced firearms, so it might be better to gradually introduce the fast-paced action as the player progresses.

It’s much more interesting to have players learn how to survive and fight using the environment, rather than just playing as typical action heroes like in most first-person shooters. The Far Cry series, especially games like Primal, has proven it can create really immersive experiences, but if future games don’t focus on making the game worlds feel real and important, the series risks losing popularity.

I really loved Far Cry Primal and I’ve been wondering if future Far Cry games should take a similar approach. What do you guys think? Let me know in the comments, or head over to the ComicBook Forum to discuss!

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2026-03-04 17:20