Final Fantasy 7 Remake Part 3 Going Multiplatform “Won’t in Any Way” Lower Visual Quality

Fans are still waiting for an official announcement about Final Fantasy 7 Remake Part 3, but the game’s director, Naoki Hamaguchi, has said they plan to share more information about the entire trilogy soon. We know the game will be released on Xbox Series X/S, Nintendo Switch 2, PC, and PlayStation 5. While some worry about how the game will look on these different systems, Hamaguchi isn’t concerned.

The positive reaction to the upcoming releases on Nintendo Switch 2 and Xbox has been amazing, and it’s highlighted a lot of concerns people have. However, the developer assured Automaton-Media that releasing Final Fantasy 7 Remake on multiple platforms won’t affect the quality of the third game. They explained that their development process is designed to maintain quality regardless of the number of platforms.

Hamaguchi explains his team’s performance goals, but it’s reasonable to ask how they ensure these goals are met. They aim for 30 frames per second (FPS) on less powerful computers and 60 FPS on more powerful ones. Importantly, they don’t design the game to max out a high-end computer’s processing power at just 30 FPS; they want to fully utilize the hardware while maintaining a smooth experience.

We prioritize making towns feel more populated on powerful hardware by increasing the number of characters you see. On less powerful systems, like the Nintendo Switch 2 or Xbox Series S, there will be fewer characters to maintain performance. This approach means the game is unlikely to be limited by the CPU, even when supporting a range of devices.

Most gamers are focused on the graphics card, or GPU. When a game is released on different systems, people often compare how it looks on each one. The worry is that if developers aim for a specific level of hardware performance, all versions of the game might be limited to that quality. It’s important to remember that the most powerful gaming experience is typically found on PC.

PC gaming is growing in popularity in Japan, but it’s expanding much faster internationally. We’ve seen significant growth in the gaming market overall, for both consoles and PCs. The success of games like Final Fantasy 7 Remake on platforms like Steam and the Epic Games Store means we’re focusing on the larger PC market when creating our resources. We actually build our 3D models with the highest possible quality, starting with PC as our primary platform.

Hamaguchi explains that the PC version of Final Fantasy 7 Rebirth actually looked better than the PlayStation 5 version. He clarifies their development approach: they always create assets for powerful hardware first, rather than limiting themselves to the specifications of the least powerful platform.

Next, we use a process called ‘reduction’ where we optimize assets to work well on each platform. This involves making adjustments so that the game still looks great on powerful computers and consoles. This technique isn’t exclusive to our team; it’s become a standard practice for many game developers recently.

It’s true that Final Fantasy 7 Rebirth had some problems on PC when it first came out, and needed updates to fix them. Hopefully, the team learned from those issues and the final game in the series will be even smoother.

The big test will come on June 3rd when the second game launches for Nintendo Switch 2 and Xbox Series X/S. Although a release date for Final Fantasy 7 Remake Part 3 hasn’t been announced, the game’s title and reveal have been internally finalized. Now, we just need to wait and see if the final product lives up to what the director, Hamaguchi, has envisioned.

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2026-02-16 16:12