
Development on Final Fantasy 7 Remake Part 3 is progressing well, and the limited information available is fueling a lot of exciting speculation. Even small updates from Square Enix generate buzz among fans – including myself – as we eagerly anticipate the next installment. It’s fun to imagine how the game will adapt the original story, what new content it will include, and how it might expand upon familiar scenes, perhaps even in unexpected ways.
With news about Final Fantasy 7 Remake Part 3’s release date and gameplay still forthcoming, it’s fun to speculate about what the new game might include. I’m particularly hoping to see the return of the open-world activities that were a key part of the excellent Final Fantasy 7 Rebirth. Although some players didn’t enjoy these activities in Rebirth, I found them incredibly charming and really added to the game’s appeal, making it the fantastic JRPG that it is.
Final Fantasy 7 Rebirth’s Open World Activities Are Amazing

A point of contention for some players in Final Fantasy 7 Rebirth was the sheer number of side activities available in its open world. These ranged from simple tasks like mapping areas by climbing towers, to battling powerful bosses and playing the captivating card game, Queen’s Blood. While some found these activities repetitive, I personally enjoyed them as a welcome change of pace from the game’s more story-driven, linear sections. Generally, Cloud and his team would explore and complete tasks in a new open area after a significant battle or long cutscene. Because of this, I often appreciated the opportunity to explore a new map and take a break from the main story.
These side quests weren’t bad at all. Each area offered fresh gameplay, usually connected to interesting stories that fleshed out the characters of Avalanche and the world around them. They were generally satisfying, often really fun, and completely optional. It felt like a natural step forward from the original Final Fantasy 7, which, while great, didn’t have many engaging side activities beyond random battles and encounters.
The open world elements in Final Fantasy 7 Rebirth definitely altered the original game, and I get why some players found that frustrating. It’s true that these open-world sections weren’t groundbreaking – they felt more in line with game design from around 2010. But Rebirth wasn’t trying to be Breath of the Wild or Elden Ring. It simply aimed to offer fresh and engaging ways to experience its many side quests, which ultimately added a lot to the game. This approach also perfectly captures the characters’ current stage – a more relaxed period of life and adventure before the story takes a darker turn, as we see at the end of the game.
The Chocobo Glide minigame in Cosmo Canyon was truly awful, and some of the Golden Saucer’s side games weren’t much better. Still, I appreciate the variety and effort Square Enix puts into these extras, and how much they try to make them enjoyable. That’s why I hope Final Fantasy 7 Remake Part 3 includes similar content. Things are about to get very serious in the story, and these lighter moments could help balance things out and make the journey more appealing.
Final Fantasy 7 Remake Part 3 Needs More Fun Distractions

I’ve previously suggested that Final Fantasy 7 Remake Part 3 needs a more consistently serious tone than Rebirth. Rebirth successfully balances dark, intense scenes with lighter, more playful moments because it’s the middle chapter of the story – neither the darkness nor the levity fully takes over. However, the end of the original Final Fantasy 7 is mostly quite dark, focusing on Cloud’s deteriorating mental health and the growing conflict with Sephiroth and the various groups at war, despite having some fun interactions between the characters.
I’m really looking forward to Remake Part 3 exploring the deeper themes with the same dramatic and visually impressive style as the more serious parts of Rebirth. However, I also hope it keeps some of the lightheartedness that Rebirth offered. That game did a great job of creating joyful and awe-inspiring moments, largely thanks to the open world areas that let players relax and explore. While Final Fantasy 7 Remake Part 3 will also have an open world and will likely address criticisms of Rebirth’s design, I hope it still includes simple, calming side quests to give players a break when they need it.
I realize how odd this might seem, especially considering the shifts in tone and storytelling it creates. But it’s important to remember this is a game, and it should be enjoyable. There’s a tendency to look down on common open-world activities, partly because some popular games, often from Ubisoft, have overused them. However, when handled well and used in reasonable amounts, these activities can actually be relaxing and quite fun.
Just because some gameplay ideas resemble those found in the open-world parts of Rebirth doesn’t mean they’re irrelevant. These concepts could actually work well – alongside Rebirth’s innovative elements – in Final Fantasy 7 Remake Part 3, offering a welcome change of pace from the game’s more emotional moments.
Should Final Fantasy 7 Remake Part 3 include side activities similar to those in Rebirth? Share your thoughts in the comments and join the discussion on the ComicBook Forum!
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2026-03-30 01:10