Five Nights at Freddy’s 2 builds on the story from the first film, and the biggest clues about what happens next appear after the credits roll. Following a conclusion that changes things for the characters Mike, Abby, and Vanessa, the movie includes two extra scenes that clearly set up a potential third installment.
How many post-credits scenes are in Five Nights at Freddy’s 2?
Five Nights at Freddy’s 2 includes two major scenes:
- One mid-credits scene
- One post-credits scene, which is audio-only
These elements connect the story to a possible Five Nights at Freddy’s 3 and clearly reference the established history of the games.
Five Nights at Freddy’s 2’s mid and post-credits scenes explained
The credits for Five Nights at Freddy’s 2 end with a scene showing a stormy night at the old, closed-down Freddy Fazbear’s Pizza. A group of people are breaking in, but they aren’t looking for anything to steal. Instead, they’re gathering old things like posters and broken pieces of the animatronics to use in a haunted house. This scene is a clear reference to Fazbear’s Fright, which is the main setting of the third game.
Within the crumbling building, a scavenger excitedly reports discovering a hidden room that wasn’t on the original plans for the restaurant. The camera then shows the sealed-off safe room, where William Afton is found slumped and decaying while wearing the faded yellow rabbit costume.
As the group gets closer, Afton’s left eye suddenly glows a vibrant purple. A strange, glitching sound – a mix of mechanical whirring and a human voice – comes from his suit, and then the scene goes dark. This suggests Afton is beginning to transform back into Springtrap, the main villain of the next game.
Unlike the first movie, the extra scene after the credits in Five Nights at Freddy’s 2 relies entirely on sound. The screen remains black while a tape recorder starts, and we hear a desperate message from Henry Emily meant for Mike Schmidt. He urgently warns, “I couldn’t save you before, so let me save you now. Don’t go back. It’s not…”
He abruptly stops speaking, claiming the Marionette is pursuing him, and the recording ends. This moment establishes Henry Emily as a key player in the story and reinforces that the Marionette is still dangerous, hinting at a heartbreaking conflict between family members that’s central to the overall story.
Originally reported by Devanshi Basu on ComingSoon.
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2025-12-05 07:17