Ghost of Yotei Continues to Iron Out Its Minor Flaws with PS5 Patch

Sucker Punch has released a new update, version 1.10, for its popular PS5 game, Ghost of Tsushima, to fix a few small issues.

This update mainly addresses minor issues, such as a rare crash that happened with ray tracing turned on, and a few problems that interrupted gameplay progress.

The full list of fixes, as provided by the Seattle studio, is included below:

Ghost of Yotei v1.10 Patch Notes

Performance and Stability

  • Fixed a rare crash that could happen when ray tracing is enabled.
  • Fixed a rare crash that could occur during ā€œPoison and Liesā€ if the player backtracked to the fire in the building then walked towards Oyuki with the Nine Tails NPC following Atsu.

Gameplay

  • Fixed a bug that prevented the Black Ghost mask from being granted to players who purchased the Digital Deluxe Edition of Ghost of Yotei once they completed ā€œTo Catch a Spiderā€.
  • Fixed a permanent mission blocking bug that could happen in ā€œFighting Fire with Fireā€ due to the player not being guaranteed to have flash bombs during the flash bomb trainer.
  • Fixed a permanent mission blocking bug that could happen in ā€œThe Way of the Kusarigamaā€ if the player warped into the mission during a specific point.
  • Fixed a permanent mission blocking bug that could happen in ā€œThe Tale of the Oniā€ if the player managed to avoid seeing the ā€œarmor upgradeā€ scene and then left the area.
  • Fixed a permanent mission blocking bug that could happen in ā€œA Brokered Trustā€ if the player managed to complete part of the branching objectives and then goes and completes a different mission allowing the second branch to become available.
  • Fixed a permanent mission blocking bug that could happen in ā€œHigashi Lumberyardā€ if the player saved and exited the game after interrogating the enemy but before defeating Saito’s soldiers
  • Fixed a permanent mission blocking bug that could happen in ā€œBroken Horn Garrisonā€ if the player died after killing all enemies and rescuing the prisoner but before the final conversation plays.
  • Fixed a permanent mission blocking bug that could happen in ā€œThe Kusarigama’s Shameā€ if the player created a campsite in mission critical stealth grass.
  • Fixed a permanent game blocking bug that could happen if the player climbed a tower in the Frontier, talked to an NPC, but then restarted from their last checkpoint.
  • Fixed a bug that could happen in ā€œEncounters of the Wildā€ that would cause the fox to appear stuck if the player had reloaded their game after seeing the bear above the cave near the sanctuary.
  • Fixed a bug that would allow the player to change their loadout during the spar with Kiku in ā€œA Wolf’s Packā€.
  • Fixed a bug where the player could become stuck in a permanent respawn loop if they jumped into a pit and died soon after completing an objective or mission.

Environment

  • Replaced a placeholder asset that had been along a major path in ā€œThe Kitsune’s Fateā€.

Hey, just wondering – has anyone else been running into problems with Ghost of Yotei, or has it been a pretty smooth ride for you all so far? I’m curious to know if I’m the only one struggling, or if others are having issues too.

If you’re aiming for the Platinum Trophy, you can still access our guide to the Ghost of Yotei using the link provided.

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2025-10-18 11:37