
As a fan, I’m really excited to hear how Sucker Punch is using the PS5 Pro for Ghost of Tsushima. It’s not just about making things look shinier with reflections – they’re focusing on incredible lighting that really brings each scene to life. Adrian Bentley explained on the PlayStation Blog that they’ve combined really detailed, pre-calculated lighting with short-range ray tracing for global illumination. To make it work smoothly during gameplay, they’ve improved how the game loads data, allowing the engine to quickly access the ray-tracing information. And on the PS5 Pro, the hardware is powerful enough to handle all this and still aim for a smooth 60 frames per second. It sounds amazing!
I’m really excited to hear that the PS5 Pro will have better ray tracing! Apparently, the new hardware is way more efficient, so we should be able to play games with ray tracing enabled and still hit a smooth 60 frames per second. That’s a huge step up!
When it comes to visual quality, Ghost of Yōtei uses a new system that intelligently adjusts the resolution to take advantage of PSSR technology. This new approach, compared to the studio’s previous method, requires less manual adjustment and creates sharper details in things like leaves and buildings. It also handles quick camera movements more smoothly, resulting in a more stable and clear image, even with small details like particles.
The game is designed to load quickly by preparing all world data beforehand. This means only a small amount of information needs to be read from the storage drive for each area, with minimal adjustments. When loading, the game first grabs the textures and details needed for what the player immediately sees, then streams in the rest in the background. The developers at Sucker Punch use this same loading process during development and testing to ensure fast travel and game startup remain quick and reliable.
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2025-10-23 19:41