With the Halo World Championship event – happening on October 24 – drawing near, Halo Studios has hinted at another reveal. In a recent announcement regarding pre-orders for tickets to HaloWC 2025, the studio mentioned they’ll be sharing more information about their current projects soon. They’ve been working on something exciting and will let fans know more at the event.
Halo Studios announced that they would be continuing discussions started at last year’s HaloWC and in the ‘A New Dawn’ video, providing updates on their progress. Just like last year, they’ll be presenting on the Main Stage, but this year they’ve also scheduled a more detailed “deep dive” panel for the Community Stage that attendees will definitely want to check out.
The studio also announced that the Community Stage at HaloWC will have many panels for Halo fans. These will include appearances by Steve Downes, the voice of Master Chief, and Jen Taylor, the voice of Cortana. The panels will also celebrate the anniversaries of Halo: Reach and Halo 5: Guardians.
HaloWC is a significant event for Halo Studios. Last year’s event was where Halo Studios, previously known as 343 Industries, revealed its new branding. This year, the studio initially hinted at a big announcement back in July.
At last year’s HaloWC, we unveiled ‘A New Dawn,’ where we discussed moving to Unreal Engine, offered a look at the development of Project Foundry, and introduced our transition to Halo Studios as we begin a fresh era for Halo,” the studio explained, referencing their significant rebranding in 2024. “We saw ‘A New Dawn’ as just the first step – and we’re excited to continue that discussion at this year’s HaloWC.”
The event will likely be the first public reveal of a Halo project currently being developed at Halo Studios. The company has already announced that it’s working on several projects within the Halo franchise. Studio head Pierre Hintze recently discussed how the company has “recalibrated” its approach and is now utilizing Unreal Engine 5.
We spent too much time and effort getting ready to support Halo Infinite,” he explained. “Switching to Unreal Engine lets us concentrate all our resources on developing several new, top-quality games.”
Halo Studios’ Chief Operating Officer, Elizabeth van Wyck, previously explained that the studio was moving away from its own game engine, called Slipspace Engine, and would be using Unreal Engine 5 for upcoming games. She stated this decision was based on the extensive support available for the engine – not only from its user community, but also from other developers and from Epic Games themselves.
It’s not simply the time it takes to release a game, but also how quickly we can update it, add fresh content for players, and respond to their desires,” she explained. “Some of this depends on how the game is constructed, but recruiting also plays a role. Specifically, how long does it take for a new team member to become proficient enough to create in-game assets?”
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2025-10-01 17:12