
On September 4th, the atmospheric RPG titled “Hell is Us” is set to be released, with developer Rogue Factor gradually disclosing intriguing details about it. A fresh trailer offers a sneak peek into the labyrinthine dungeons in “Hell is Us“, showcasing their design process. Jonathan Jacques-Belletete, the creative and art director, sheds additional light on these dungeons and the foes players might encounter within “Hell is Us“.
In his analysis of the various dungeons presented in “Hell is Us“, Jacques-Belletete references their inspirations, describing them as significant and akin to traditional video game puzzles. It’s evident that influences from the Legend of Zelda series are apparent, particularly when a waterwheel is discovered within an underground setting, reminiscent of the famous water dungeon in “The Legend of Zelda: Ocarina of Time“.
However, there’s more to it than meets the eye. Each dungeon carries its own distinct motif and persona, teeming with puzzles, adversaries, and purposes for their existence in specific locations. Although the story unfolds in a modern context, these dungeons exude a fantastical quality that aligns with the supernatural aspects present in “Hell is Us“. As players delve into each one’s distinctive layout, they will unravel its history by fully engaging and revealing its hidden mysteries.
As a gamer, I find myself immersed in the intricately designed dungeons of Hell is Us. Instead of filling them with random foes or challenges, each area seems to mirror significant moments, enhancing the overall experience. The game doesn’t rely on traditional quest markers, allowing for a more organic exploration. This emphasis on natural discovery truly elevates immersion to its peak, and these regions only reinforce this concept.
In a PlayStation blog post, players get a sneak peek at the diverse array of adversaries found in the game Hell is Us. Jacques-Belletete delves into the origins of the Hollow Walker and Haze enemy designs. The Hollow Walkers in Hell is Us are influenced by themes such as the Primal, Ferocious, Guardian, Artilleryman, and Negator when crafting these enemies. Similarly, the Haze enemies embody feelings like Sorrow, Joy, Anger, and Fear. The colorless nature of the Hollow Walkers symbolizes their lack of emotions, while the color schemes for the Haze are inspired by Robert Plutchik’s emotion wheel.
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2025-08-02 00:28