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Originally unveiled as a mysterious project at the 2022 Xbox Showcase, OD was revealed as a collaboration between Hideo Kojima and Xbox, designed to utilize cloud technology. For a considerable time after the announcement, Kojima Productions remained secretive about the game’s specifics, sharing very little information publicly.
Things started to become clearer at The Game Awards in 2023 with the initial reveal of OD, and again this year with the release of the OD-Knock trailer. The trailer showed a disturbing atmosphere, suggesting a psychological horror experience similar to the famously cancelled game, P.T. While the exact nature of OD remains a mystery, it finally gave fans a strong sense of the game’s overall mood and style.
We’ve learned a bit more about what’s coming up, thanks to a new interview with ananweb and reporting from automaton-media—specifically, what *won’t* be included.
What Kojima said about OD in the recent interview
During an interview with the Japanese magazine ananweb, Kojima discussed his project, OD. He admitted he wasn’t ready to reveal details and wasn’t even sure if it would ultimately be successful, but offered a glimpse into its ambitious scope.
He then described OD as something completely different from traditional horror games.
As long as you watch the trailer, you may think it’s normal horror, but it’s still unprecedented.
Hideo Kojima
Kojima noted that while his previous games, like Metal Gear, and Death Stranding were innovative, they both still relied on established gameplay mechanics. He felt OD offered something truly different.
Hideo Kojima has revealed that the recent trailer for *Knock* includes clues about the game’s mechanics. He encourages viewers to rewatch it closely, stating, “We’ve hidden a lot of hints in the trailer, so if you think about it, you might be able to understand how the game works.”

It’ll be fascinating to watch how Death Stranding comes together and how Hideo Kojima brings his vision to life, particularly because he admits he’s not even sure if the core idea will succeed. However, that very uncertainty will likely thrill fans who appreciate his willingness to experiment with innovative storytelling and game design.
The complete interview is available here, but please note it was translated from Japanese, so there might be a few minor errors.
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2025-12-08 16:09