Hogwarts Legacy 2 Must Fix The First Game’s Biggest Mistake To Succeed

Growing up with Harry Potter, I was completely lost in the books and then totally captivated by the movies. So, when Hogwarts Legacy was announced, I was beyond hyped! I rewatched the State of Play trailer a ton, just soaking in every detail of the gameplay. I couldn’t wait to finally explore Hogwarts for myself. But honestly, while I enjoyed a lot of the game, it didn’t quite hit the mark. It focused on things that didn’t really matter to me, and it kind of missed the mark on the Hogwarts experience I’d always dreamed of.

Good news for fans: Hogwarts Legacy 2 is officially happening, and it has the chance to improve upon the first game. While some leaked details about the sequel have surfaced – including rumors of it being a constantly updated “live service” game – they’re a little worrying. The biggest question is whether Hogwarts Legacy 2 will address the main weakness of the original. Despite its strengths, the first Hogwarts Legacy didn’t quite capture the feeling of actually being at Hogwarts. It didn’t focus enough on the classes, students, and daily life that made the school so magical for many of us. Hopefully, the sequel will prioritize this, and thankfully, there are straightforward ways to do so.

Hogwarts Legacy Failed To Capture The Magic Of Hogwarts

I still find it surprising how little of Hogwarts Legacy actually takes place at Hogwarts itself. I expected something similar to the Bully game, but with a Harry Potter theme, yet that wasn’t the case. While you do attend classes, they’re mostly just quick tutorials. For most of the game, you only go back to Hogwarts to turn in quests. Classes stop being optional, the common rooms don’t offer much to do, and a lot of the side content happens outside of the school grounds.

It’s especially disappointing that Hogwarts, despite being such a stunning and detailed location, feels surprisingly empty. The castle is beautifully designed, brimming with magic and charm, and initially gives the impression of a lively, interactive world. But that complexity doesn’t really go anywhere. There’s nothing to do – no games with friends, no classes, no exams, and surprisingly, no Quidditch. While not everyone wants a full-on school simulation in their Harry Potter game, particularly adult fans, the school experience is central to what makes Harry Potter special. Including it would have truly made Hogwarts Legacy stand out from other games.

Honestly, the game really needed more personality. Hogwarts Legacy feels a bit old already, which is a shame. It’s fun at first, but it doesn’t really hold up after that. It borrows a lot from other games, but doesn’t do it as well, and while the magic combat is enjoyable, it’s not deep enough to be truly special. The biggest letdown, though, is that it built this amazing Hogwarts school and then didn’t use it! That also hurts the story – when teachers show up at the end, you don’t really care about them because you barely met them – like, one lesson twenty hours in, and then nothing. It’s a missed opportunity.

Hogwarts Legacy 2 Needs To Be More About Hogwarts

While many aspects of a potential Hogwarts Legacy 2 could be improved, the game’s depiction of Hogwarts castle itself is already excellent. The castle’s structure and design are fantastic and don’t need major changes, even if the sequel takes place in a different time period. Instead, the focus should be on enhancing how players interact with Hogwarts, giving them more compelling reasons to revisit locations, and making the castle a more central part of the overall story and experience.

As a huge Harry Potter fan, I was really surprised by how little the common rooms mattered in Hogwarts Legacy after the beginning of the game. It felt strange that no one ever hung out there to plan things – something that happened all the time in the books! And you couldn’t even use it to sleep or customize your character, which seemed like a missed opportunity. Honestly, not having your own bed just felt…off. I really hope they make the common rooms a much bigger part of Hogwarts Legacy 2, maybe even as the main place to plan and prepare, kind of like the Room of Requirement. At the very least, it would be great if it felt important to the story and gave players who like roleplaying a reason to spend time there.

The game could really benefit from making classes a more central part of the experience, both in the main story and as optional activities. I don’t necessarily want a complex scheduling system like in Persona, though that would be great. It just feels like Hogwarts, as a school, isn’t really represented well. It’s disappointing to finish all the required classes early on and then never interact with those teachers again. Classes could be something you can return to repeatedly – maybe they’d include a short cutscene and a bit of experience, but sometimes could unlock new quests, spells, or characters, giving players a reason to go back and participate regularly.

A sequel to Hogwarts Legacy needs to significantly expand how players interact with other students at Hogwarts. Adding activities like Wizard Chess or Gobstones, or even just study groups and hangouts similar to those in Persona 5, would make the school feel much more alive. These kinds of features aren’t just desirable – they’re essential for Hogwarts Legacy 2 to truly stand out in a crowded market of open-world RPGs. The sequel should build on what the first game missed and really capture the special qualities that made the Harry Potter books and films so popular. Only then can it become not only a fantastic magical RPG, but the ultimate Harry Potter video game.

Would you like to see a sequel to Hogwarts Legacy focus more on the school experience? Share your thoughts in the comments or join the discussion on the ComicBook Forum!

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2026-02-28 01:13