How Did The Last of Us Online Get Cancelled by PlayStation But Concord Didn’t?

How Did The Last of Us Online Get Cancelled by PlayStation But Concord Didn't?

As a long-time gamer with over two decades of experience under my belt, I can’t help but feel a sense of bewilderment and disbelief upon witnessing the release of Concord. With eight years in development and a budget that must have been substantial considering its AAA production value, one would expect nothing short of a triumphant arrival into the gaming scene. But alas, it seems we’ve been dealt another disappointing hand from PlayStation.


Following an eight-year long development process, Firewalk Studios and PlayStation recently launched the first-person hero shooter game, “Concord”. As I type this, the game is currently rated 67 on Metacritic, with very few players engaging in it. The player count on PS5 hasn’t been disclosed yet, but on Steam, the game has essentially died out from the start. At its peak, the number of concurrent players reached a mere 697 – a staggeringly low figure for a big-budget game from a PlayStation-owned studio. This number is so low that many people initially thought it was an error in reporting. However, it’s not. The game “Concord” is simply struggling to find its footing. For context, even one of the worst games of the generation, “The Lord of the Rings: Gollum“, managed a higher peak with 758 concurrent players.

The situation raises curiosity: How on earth did PlayStation approve this game for release after it passed through numerous stages of development, given it was developed by a Washington state studio with around 150 employees, which isn’t cheap to maintain? Add in AAA production quality, and you have a recipe for a costly disaster. It’s not just that the game flopped, but it did so at a high price. Many publishers are infamous for canceling projects during development, so how could this one have escaped the cut? It seems strange that Concord was released while PlayStation shelved The Last of Us multiplayer, a project they had already announced publicly, a project that was likely more expensive to produce, and a project that the market was eagerly waiting for. It’s hard to wrap your head around this situation and makes you question what’s going on at PlayStation.

Who Dropped the Ball With Concord?

As a passionate gamer, the moment I laid eyes on “Concord”, it was clear that the game’s potential for success was questionable, especially on PS5 and PC platforms. The dislike ratio and comments on the trailer echoed this sentiment, and just looking at the game, it seemed evident that something wasn’t quite right.

As a gamer, it feels like everyone at PlayStation overlooked glaring warning signs, yet the game’s promotional strategy hints that they knew ‘Concord’ was a flop from the start. The gap between its unveiling and launch was only two months – not exactly a length that instills faith in a product. It screams uncertainty, not confidence. If PlayStation had been confident about the product, wouldn’t they have extended the marketing campaign with more opportunities to showcase the game? The trend across the industry is shrinking the time between reveal and release, but nothing like this. A two-month window between reveal and launch suggests that PlayStation wanted this failed experiment to end quickly.

Concord vs The Last of Us Online

As a gamer, I’ve been eagerly awaiting the release of “Concord” since its inception eight long years ago. However, it wasn’t until 2023 that the world caught wind of this mysterious project, just a year before its unveiling. This timeline gives Sony ample time to scrap the project without raising any eyebrows, as we fans were still oblivious to its existence.

At the time, it was said that Bungie, who were owned by PlayStation, provided input as an internal expert on multiplayer and live service games for this decision. Does this imply that not only PlayStation but also Bungie gave their approval for Concord? If so, this adds another layer of confusion to the situation.

In essence, it isn’t just Concord and PlayStation that are experiencing this widening gap between consumers, creators, and leaders. A casual observer can easily recognize that Concord needs some reworking based on its presentation. Similarly, The Last of Us Online seems to indicate a certain disarray at PlayStation as they pursue their live service project. There are several other instances where similar situations can be observed.

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2024-08-26 22:11