I Can Confirm: Battlefield 6 Has Fixed Its All-Out War Problem

I recently had the chance to play for four hours on two of the largest maps in the new *Battlefield 6*: Mirak Valley and a reimagined version of Operation Firestorm from *Battlefield 3*. These maps directly address a common criticism of the game. *Battlefield* is famous for its huge battles, letting up to 64 players fight with a variety of vehicles – guns, tanks, jets, helicopters, and more – on enormous maps. The series aims to create immersive, cinematic war experiences that, while not always realistic, feel powerfully chaotic. The combination of signature destruction and massive scale truly sets *Battlefield* apart from other games.

Players generally enjoyed the early test version of the game, but a common complaint was that the maps weren’t large enough. The beta included four maps, and most emphasized intense, close-range fighting in detailed environments. Liberation Peak was the largest, featuring a single attack helicopter per team alongside tanks, jets, and buggies with machine guns. Even that map felt confined, particularly for pilots who found it difficult to evade infantry. Many players worried these were the biggest maps the game would offer, but that wasn’t accurate.

Battlefield 6‘s Biggest Maps Are True All-Out Warfare Experiences

I got to play on Mirak Valley, the largest map in *Battlefield 6*. It’s set in a devastated rural area and offers a lot of different combat environments. You’ll find narrow trenches for intense close-quarters fighting, small towns that can be destroyed during battles, and a massive construction site with a crane you can topple – a classic *Battlefield* feature. The map is spacious and varied, so fights don’t feel repetitive. However, on Liberation Peak, battles can feel a little too close together, leading to frustrating situations where you’re caught in the crossfire of other players’ fights.

The map offers both open spaces and opportunities for careful planning. Players can find safe, secluded spots for sniping without feeling overly exposed. The construction site, in particular, features a lot of different levels, giving Assault players a unique advantage. They can use their ladder to quickly climb to higher floors and surprise opponents with unexpected attacks.

The map also features a lot of action with ground and air vehicles battling each other. Mirak Valley is designed to help air vehicles escape enemies targeting them from below. Although there aren’t many structures for pilots to quickly hide behind, the map’s large size allows them to easily avoid anti-air attacks and regroup without being overwhelmed.

The latest version of Battlefield 6 significantly increases the number of available vehicles. During a test of the new Escalation mode, I saw up to 10 tanks ready for use, a big improvement over the beta. While the classic Conquest mode has fewer – 4 tanks – that’s still a substantial amount. Plus, each team now has access to two jets, an attack helicopter, a transport helicopter, and several buggies capable of carrying an entire squad.

Each objective also has its own vehicle that appears when it’s captured. For example, capturing point C gives you an attack helicopter. This encourages players to fight for objectives not just to score points, but also to gain a powerful vehicle and deny it to the enemy team.

For players who love the feel of jets preparing for takeoff on a runway, both Mirak Valley and Operation Firestorm offer that experience, adding to the realism. Overall, both maps capture the classic, exciting, and unpredictable Battlefield gameplay fans have been waiting for.

Battlefield 6‘s Operation Firestorm Is a Faithful Evolution

Reviving a beloved map from a previous game is often a challenge. Some developers update it with a fresh look or explain its return with new story elements, aiming for both novelty and nostalgia. Others prefer to keep the map largely the same, simply enhancing it with modern technology. Operation Firestorm takes this second approach, letting players experience Firestorm as they remember it.

While the map has a few updates – like added cover and tweaked sightlines – they’re mostly enhancements, not major overhauls. What’s really exciting about bringing this classic map back is how much technology has improved in the last 15 years. This makes Operation Firestorm feel incredibly dynamic, especially with the central warehouses taking serious damage from explosions and tanks smashing through structures.

The person who originally designed the Firestorm map still works at DICE, and the team has been getting their feedback on the current version. According to producer Jeremy Chubb, this is the Firestorm they envisioned back in 2011, but they had to make adjustments then due to the limitations of gaming hardware at the time.

According to Chubb, players are seeing a version of the map that’s closer to the original vision the development team had. They had bigger ideas initially, but were limited by the technology available for PCs and consoles back then. While there’s some desire to update it, they want to stay true to the map as fans love it so much.

Battlefield 6 Has Addressed a Number of Issues from the Beta

These maps weren’t just shown to demonstrate the game’s scale; they also showcased the significant improvements made since the *Battlefield 6* beta. Although this recent hands-on experience is still with a work-in-progress version, the developers have clearly responded to player feedback. For example, the problematic shotgun has been adjusted to be more balanced, and helicopters now handle more like they did in *Battlefield 4*. The engineer class also now has limited launcher capacity. These are just a few of the many changes the team has implemented.

Okay, so one of the biggest complaints during the beta was how the movement felt. A lot of people said it was starting to feel *too* much like Call of Duty – way too much jumping and sliding without it affecting your shots. The developers at Battlefield Studios have tweaked things now, so you can’t build up as much speed or momentum, and if you *do* try to pull off crazy jumps and slides, your accuracy takes a hit. I got to play with a bunch of YouTubers and streamers at the event – the really competitive types – and honestly, nobody seemed to be able to exploit the movement to get an unfair advantage. It felt much better!

It’s still possible to successfully slide while shooting, but it won’t be as exaggerated or difficult to control. The developers have aimed for a sweet spot – allowing for skillful movement without making it feel too erratic. They plan to continue polishing this aspect of the game both before and after it officially releases.

The new Battlefield game is coming out on October 10th for Xbox Series X|S, PlayStation 5, and PC. What are your thoughts on the maps revealed so far? Share your opinion in the comments and join the discussion on the ComicBook Forum!

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2025-09-17 18:15