Frontier Developments is releasing Jurassic World Evolution 3 tomorrow, October 21st, bringing players back to a world filled with dinosaurs.
Following the release of the first two Jurassic World Evolution games – which took up a lot of our time – the team shifted gears and created Planet Coaster 2 for 2024, moving away from dinosaurs and park management.
We spoke with Andy Fletcher, game director for Jurassic World Evolution 3, to find out what inspired the team to return to the world of Jurassic World. We got a sneak peek at the new game at a special preview event – you can see it in the video above!
According to Fletcher, development of Jurassic World Evolution 3 started by focusing on the key features they wanted to include. They revisited earlier games in the series to implement some significant new ideas.
We’ve added dinosaurs, including males, and a breeding system, so now you’ll see baby and young dinosaurs. We’re really excited about how these dinosaur families and herds will behave and interact.
We also wanted to significantly improve the game’s creative aspects. That meant completely revamping the park building features, giving players much more freedom and ability to create the parks of their dreams.
Honestly, we really believed in the potential of this series, and we were eager to revisit it because we absolutely love it. We’re super proud of the first two games we made, and we knew we could create something truly massive with a third one.
We had a few hours to play the game and were able to see how the dinosaur breeding feature works.
It’s quite simple to start: just place a nest inside the dinosaur’s enclosure. If you have a male and female dinosaur together, there’s a possibility they’ll have a baby, which will then appear in the enclosure.
Honestly, one of the trickiest things about this game is that the kids need totally different things than the adults do. It really makes things more complicated, and you have to juggle a lot more to keep everyone happy.
Previously, once dinosaurs were settled and content in their habitats, you wouldn’t need to revisit them. But now, dinosaurs can be born at any time – life always finds a way – and that means the needs of everyone within an enclosure are constantly changing.
For example, we realized we needed to design enclosures with food sources at different heights. Baby plant-eaters needed low-lying plants on the ground, while the adult, especially long-necked dinosaurs, needed to reach fruit high in trees. We encountered this issue during a test run and had to rebuild the enclosure to meet everyone’s needs.
I had a really dark idea pop into my head – what if we just took the young ones away from their parents? It’d definitely simplify things, putting them in their own spaces. But then I wondered, would they turn on us if we broke up their families like that? It feels risky, honestly.
“They’re a possibility,” Fletcher said. “Ultimately, it depends on what that specific animal needs socially.”
Some groups may prefer having adult males and a specific number of young animals present. Young animals usually want to stay close to their parents or other adults for protection and guidance.
They might have been a little uncomfortable in their quarantine space, and that’s when escapes can occur, potentially leading to problems. It’s then crucial to try and regain control of the situation.
“But it’s up to the player, you know? You can try and play that way if you want.”
Fletcher hinted that things are evolving, specifically with the T-Rex exhibit. He mentioned that the adult male T-Rexes are now accepting the younger ones into their enclosure.
Once a young animal reaches adulthood, especially if it’s male, keeping it with other adult males can be risky. As your park grows, it’s important to carefully monitor these potential conflicts.
The game isn’t just more complex because of the adult male dinosaurs and young ones; they also add a lot more depth and interest.
Fletcher explained that we’ve made significant improvements to the game’s building system, making it more modular, and added powerful terrain tools that let you create complex parks with multiple levels.
The latest version of the game lets you create much more realistic parks with features like mountains, waterfalls, and natural obstacles, moving beyond simple electric fences. It feels like a significant step forward for the series, and we can’t wait to play it more!
And would Fletcher have any tips for returning players, or new ones?
Fletcher explained that they’ve focused on keeping the game feeling familiar for players who are returning to it.
Ultimately, we want players to easily jump back into Jurassic World Evolution and feel comfortable and familiar with the game – like they’ve never left and know exactly what they’re doing.
We’ve included features to help you stay ahead of problems. For example, security cameras can detect escaped dinosaurs and automatically dispatch capture teams. You can also program maintenance teams to patrol the park, automatically fixing broken fences and damaged buildings.
If you’re new to the game, I highly recommend learning how to breed dinosaurs and getting the young ones into your park. Baby dinosaurs are really popular with visitors and will quickly attract more guests.
Once the first guests arrive, that’s when I really start focusing on improving things. I put all my energy into upgrading the park’s amenities and, honestly, making more money! That cash lets me create bigger, cooler dinosaurs, and most importantly, get more baby dinosaurs. Seriously, those juveniles are the key to success – they’re what really drive everything forward.
Jurassic World Evolution 3 launches 21st October for PC, PS5 and Xbox Series X/S.
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2025-10-20 12:35