I was *so* hyped for Kingmakers to launch in Early Access on October 8th, but it looks like we’re all going to have to wait a bit longer. It turns out that Redemption Road Games decided to delay the game indefinitely – which is a bummer, but they want to take the time to really polish things up before letting us play. I appreciate them prioritizing quality!
They explained that their goal is to ensure that “every player who purchases the game is completely captivated and believes it was a worthwhile investment“.
In response to a tweet from Ian Fisch, the lead coder for Kingmakers, the game’s delay is primarily due to the team striving for high technical achievement. They aimed to fully maximize the capabilities of Unreal Engine 4, while also ensuring a genuine 60fps gameplay experience for players – without relying on artificial frame rate techniques.
Because of this, the developers have chosen to spend more time refining the game before they start selling it. Here’s the exact message from their tweet:
— Ian Fisch – Lead Coder on Kingmakers (wishlist!) (@Ian_Fisch) October 3, 2025
What the Delay Will Mean for Kingmakers’ Development
Basically, Redemption Road Games wants to ensure players feel the game is worth buying when it’s released in Early Access.
Simply put, this is a very ambitious and uncompromising game, and we’re committed to including all the features we’ve planned, even if it means taking a bit longer to release it. From the beginning, our aim has been to develop something truly unique – something that stands apart from everything else available in terms of how it plays, its size, the breadth of its content, and how players can interact with it,” the developers explained.
They further highlighted other interactive elements. For instance, players are able to explore all areas within large, 6-story castles and demolish any wall or floor, similar to the gameplay in The Finals. Additionally, if a vehicle collides with a tree, the tree will uproot and potentially strike any soldiers in the vicinity.
This game offers plenty of ways for players to engage with the world, and they’re welcome to thoroughly investigate every part of the large and detailed maps.

When questioned about switching to Unreal Engine 5, Ian Fisch explained that they did test versions 5.1 and 5.3. However, they reverted back to UE 4.7 because the CPU performance was significantly lower.
It’s important to remember that although a delay was announced, the tweet didn’t provide a new release schedule. Luckily, most fans accepted the decision, pointing out that it’s better to delay the game than to release a flawed version.
It’s understandable that some people were disappointed, but they did appreciate how honest the developers were. It seems we’ll just have to wait and see what happens.
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2025-10-04 00:06