Mafia: The Old Country Focuses More on its Story Than an Open World With Side Content

It appears that the new game, “Mafia: The Old Country,” is likely to shift away from the open-world format of its predecessor, “Mafia 3.” Instead, it seems to favor a more structured, linear design aimed at narrative storytelling and creating distinctive gaming experiences, similar to the original “Mafia” and “Mafia 2.” As suggested by an IGN preview, the overall structure of the upcoming title is expected to be more aligned with its earlier versions rather than “Mafia 3.”

Definitive Edition could have influenced Hangar 13 to create Mafia: The Old Country as a linear game as well.

In the IGN preview, three chapters from the game “Mafia: The Old Country” were shown – specifically chapters 3, 4, and 5. As reported by the publication, Hangar 13 appears to have done a commendable job of replicating the overall mission design that made the original “Mafia” and its follow-up so endearing. The game is more story-driven rather than burdening players with numerous side-missions and collection tasks in an open world environment.

Just last week, I got hyped about the fresh new trailer dropped by Hangar 13 for Mafia: The Old Country. It offered an in-depth glimpse into the game’s mechanics. In this trailer, my character, Enzo Favara, had a sit-down with Ton Torrisi before embarking on a mission. But prior to setting off, Enzo needed to strategize by selecting the perfect equipment to sneak into a villa undetected. The trailer showcased both stealthy gameplay sequences as well as high-octane action scenes.

Earlier this year, during Summer Game Fest 2025 in June, a trailer for “Mafia: The Old Country” was also unveiled. This preview offered glimpses into some of the narrative sequences and gameplay that we can expect from the upcoming title. As suggested by the trailer, “Mafia: The Old Country” seems to revolve around the concept of revenge, with a twist that it appears can only be enacted by someone else.

Hangar 13 has emphasized authenticity when depicting early-1900s Sicily for their game, Mafia: The Old Country. In a developer diary from May, several team members like game director Alex Cox, lead writer Matthew Aitken, and art director Steve Noakes, among others, discussed the studio’s focus on accurately portraying this era of Sicily.

In the game, there’s not much information about the knives, so we had to delve quite deeply. We found ourselves in a small, out-of-the-way machine shop where a man and his son were still making knives by hand, each one carrying their unique regional styles, almost like their fingerprints of craftsmanship. This is an experience we wouldn’t have had any other way.

Mafia: The Old Country is coming to PC, PS5 and Xbox Series X/S on August 8.

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2025-07-15 17:11