As we eagerly await the launch of “Mafia: The Old Country,” developer Hangar 13 has graciously shared insights into this upcoming game with us. Topics ranged from their choice to travel back in time for “Mafia: The Old Country,” to modifications in the gameplay mechanics, and game director Alex Cox disclosed a wealth of information about the title, shedding light on various aspects.
What inspired the decision to take the series back in time for Mafia: The Old Country?
In an effort to offer players something exceptional, we’re planning to delve into the original foundations of organized crime in 1900s Sicily, enriching the narrative with a gripping tale and captivating characters. The Mafia saga originated in Sicily, the “Old Country”, where the criminal traditions familiar from films and television initially emerged. The picturesque landscapes of Sicily serve as a stunning backdrop, while the setting offers an opportunity to unveil the untold story of the Sicilian Mafia. Moreover, the timeframe presents the chance to introduce innovative gameplay elements such as horseback riding and knife duels.
Will The Old Country include any nods or references to the other entries in the Mafia franchise?
In the Mafia universe, we find a fresh tale titled “Mafia: The Old Country,” which delves into the origins of criminal organizations in the mythical 1900s Sicilian region of Valle Dorata. This story acts as a prequel to the initial three Mafia games, and observant fans will notice numerous references to these games integrated within our narrative and game environment. For instance, the primary town in Valle Dorata, San Celeste, was initially introduced in the opening chapter of Mafia II.
“Eagle-eyed fans will spot many references to those games woven into our narrative and game world.”
In the Old Country’s historical context, how did the lack of automobiles and developed infrastructure shape my immersive experience within its open world?
In contrast to being an open-world game, Mafia: The Old Country is a linear narrative-focused adventure, much like its predecessors Mafia and Mafia II. However, there’s still a world to explore, and we’ve made sure that the transportation options reflect the 1900s Sicily setting. You can walk, hop into vintage automobiles from the era, or take a horseback ride through cobblestone streets and worn dirt paths. During downtime between missions, players can stray from the main path and continue to immerse themselves in the environment, observing farmers working their fields, animals grazing on the hillsides, and more.
What sets Enzo Favara apart from previous characters such as Tommy Angelo, Vito Scaletta, and Lincoln Clay, in terms of character traits and driving forces?
In contrast to other main characters in Mafia tales, Enzo boasts an extraordinary past. Born into hardship, he endured a childhood of labor in Sicily’s grueling sulfur mines. Now, thanks to a turn of events, Enzo is presented with the chance to be part of Don Torrisi’s crime family. He is prepared to go to any lengths to forge a more prosperous existence for himself.
Will the play style in The Old Country differ from the open-world, sandbox style seen in Mafia III’s gameplay?
In “Mafia: The Old Country,” the emphasis lies on presenting a gripping tale of crime set amidst the picturesque landscape of 1900s Sicily. Unlike its predecessor, “Mafia III,” this game does not offer sandbox elements and instead follows a strictly linear storyline. The narrative transports players to the origins of organized crime, immersing them in an experience enhanced by stunning graphics, cinematic storytelling, and the authentic realism that has earned the revered “Mafia” series critical acclaim.
What lessons from Mafia: Definitive Edition helped shape the development of The Old Country?
In “Mafia: Definitive Edition”, our team was transported back to the roots of the series – a game that initially captured hearts in 2002. This journey allowed us to reminisce about what truly sets the Mafia franchise apart, and the positive reception to the game underscored that there remains a strong interest and passion for our signature style: immersive, story-driven games set against memorable periods in the annals of organized crime history.
“Playing Mafia: Definitive Edition brought our group full circle, returning us to where the series originated – the game that captured everyone’s hearts all the way back in 2002.”
What additional activities or features within the game’s open world can players find outside the main plot in The Old Country?
The Old Country” is a game that primarily follows a single, story-driven narrative. Although players have the freedom to roam around the Valle Dorata between missions, discovering hidden items and more, the main events unfold along the predetermined storyline.
As a developer, I’d be interested in hearing about the PS5 Pro. Could you explain how an upgrade in GPU benefits the development of my game when compared to the standard PS5 model?
On the PlayStation 5 base model, “Mafia: The Old Country” is already visually stunning. However, with the power of the rumored PS5 Pro, we can really bring out the game’s full potential and beauty.
Ultimately, how significant would the achievement of The Old Country contribute to the lasting reputation of the Mafia series and the studio’s future aspirations?
We’re thrilled to have gamers immerse themselves in the latest installment of the Mafia series, currently striving to provide an exceptional experience within Mafia: The Old Country.
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2025-08-04 17:18