
I’m really excited to see Bungie is already rolling out a new update for Marathon! It’s only been a week since launch, and honestly, the game has been getting a ton of love – people are really enjoying it, and there are a lot of us playing. It’s awesome that Bungie is already working on making it even better and keeping that positive energy going with these tweaks to the game!
The new 1.0.0.4 update for Marathon is now available on PlayStation 5, Xbox, and PC. This is a significant update focused on fixing bugs players found and making minor adjustments to game balance. The update slightly reduces the effectiveness of thermal scopes and increases the clip size of the Overrun weapon.
The most noticeable improvements in this update are to the Rook Shell. Players will now earn more reputation from Cyac when escaping with Rook, and a couple of problems with the Runner have been fixed. While this Marathon update doesn’t make huge changes to the game, it offers several small improvements that players will likely enjoy.
As a big fan, I’m excited to see all the improvements in this first major update, called ‘Marathon’! You can check out the complete list of changes right here below.
Marathon Update 1.0.0.4 Patch Notes

Item Economy
- Increased the number of Med Cabinets and Munitions Crates that can spawn on Perimeter
- Increased the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits
- Reduced the frequency UESC Grenadiers drop EMP grenades
Combat
- Fixed an issue where players could sometimes die instantly in confinement events
- Fixed an issue where the shield break screen effects could constantly play when you had a heal over time effect and a damage over time effect on you at the same time
- Increased the range gunfire and explosions can be heard from
Weapons
Thermal Scopes
- Reduced visual clarity on targets with thermal scopes
- Adjusted max distances for thermal highlight:
- Pistols: 40 meters (down from 55)
- Rifles/LMGs/SMGs: 60 meters (down from 65)
- Precision Rifles: 80 meters (down from 100)
- Snipers: 100 meters (down from 180)
Overrun
- Increased default ammo capacity by 5
Runners
Rook
- Fixed an issue where backpacks could be deleted when exfiling with Rook
- Fixed an issue where Rook’s position was not being displayed on the map screen.
- Increased CyAc reputation gain from exfilling with Rook
- Rook will now have the same Faction reputation bonus for exfilling that solo players receive
- Rook’s WSTR shotgun will now spawn as Compromised
- Compromised items require use of a Matter Fixative during the run to exfil with the item
UESC
- Reduced health of most UESC enemies and shield hp of UESC bosses by a small amount
Hey everyone, just wanted to share what we’ve been working on! We’ve tweaked things so that fighting the UESC in both Solo and Crew modes won’t be as tough on your resources – things like ammo and medkits should last a bit longer. We really listened to your feedback, and we know you like a challenging fight, so we’re not making the UESC any easier to take down, just making sure you have a better chance to go toe-to-toe with them for longer. We want to keep that satisfying friction in the combat, and that’s still the plan!
Contracts
- Increased default distance objective nav points appear from 10m to 20m
Introducing NuCaloric Contract
- Fixed an issue where enemy Crews could receive NuCal contract VO audio and subtitles from a long distance away
Introducing Traxus Contract
- Reduced the difficulty of the UESC Commander encounter
Zones
Outpost
- Temporarily disabled switches access route to the Broken Wing on Outpost
We’re temporarily closing off the “Broken Wing” entrance to the Pinwheel while we adjust its difficulty. Right now, it makes getting into the Pinwheel too easy. We want to keep the feel of a quiet entry, but also make sure the risk and reward feel balanced. Players can still access the Pinwheel through all other entrances, including another quiet method.
Rewards Pass and Store
- Fixed an issue where Silk balances were not updating correctly without restarting the game
- Fixed an issue where bundle prices could be displayed incorrectly
- Fixed an issue where cosmetic items might incorrectly say “Savings” when they are full price
- Increased the LUX bundle from (1000 + 100) to (1000 + 120)
Stability
- Fixed a rare issue that could cause dedicated server crashes
- Fixed several issues that could cause client crashes
General
- Fixed an issue where doors would lock preventing players from finishing the new player intro mission
- Fixed a bug where the Text Chat window could get stuck open
- Fixed a crash that sometimes occurred when attempting to use an IME Keyboard
- Fixed a crash that sometimes occurred when typing quickly with an IME Keyboard
- DEVELOPER NOTE: Some issues may still remain with third-party IME software and we are continuing to investigate. Windows built-in IME may be a temporary workaround for users who are experiencing issues while we work on a permanent fix.
- Adjusted the location of the IME keyboard to be closer to the Text Chat window
- Players will no longer see an extended black screen during the map load sequence
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2026-03-11 17:48