A fresh update for Marvel Cosmic Invasion is out now! If you enjoy beat-’em-up games, you’ll want to download and install it.
Developer Tribute Games has improved the game by fixing bugs and adding new colour options for each character.
These colour swaps are inspired by other Marvel video games, broken down like this:
- Marvel Rivals – Spider-Man and Venom
- Marvel Snap – Black Panther and Rocket Raccoon
- Marvel Strike Force – She-Hulk and Wolverine
- Marvel Future Fight – Captain America and Nova
- Marvel Contest of Champions – Phyla-Vell and Beta Ray Bill
- Marvel Puzzle Quest – Storm and Iron Man
Beyond that, this update includes a lot more. We’ve added new features like adjusted arcade modifiers, improved gameplay based on what players told us, and a comprehensive set of bug fixes.
Here are the full patch notes:
New Features
- Hero Lab Upgrades – with new palette previews to help you get a great view of new cosmetic options, and a new Team Level indicator.
- Tweaked Arcade Modifiers – swinging into danger with modifications. The Double HP modifier is now an HP Multiplier – where enemy HP can now be multiplied by 0.5, 1, 2 or 3 times their standard amount!
Gameplay Improvements
Based on your suggestions, we’ve updated the visuals to help you follow what’s happening on screen. Here’s what we changed:
- Heroes will now be highlighted when HP is low
- The Focus bar has been split to make it easier to read
- Special Damage number visuals have been changed to red – making them easier to identify
- The Heteropteron Level Larva Bug has been tweaked to make the enemy stand out. In addition, we’ve added flashes on the Larva during throw animations and introduced colour cycling effects on the attack!
We’ve revisited the boss battles to make them more balanced and fair for players.
- Hela – Increasing cooldowns for both Grudge and Hellblades attacks.
- Venom – Reducing block and parry actions and removing combo parry, increasing reaction cooldown, lowering damage on the Bite attack and removing some post-Grudge attacks.
- Phyla-Vell – Reducing block actions and lowering chance of using Cosmic Attack. We’ve also added cooldown on some attacks, increased the cooldown on cosmic Fury and lengthened the initial block action to prevent instant parry.
Bug Fixes
As well as all this, we’re squashing some bugs of our own!
- Fixed a blocker caused by using Cosmic Ghost Rider’s special attack just before triggering a boss cutscene
- Fixed an out-of-bounds issue when performing a dive attack during Master Mold’s Double Fist move
- Fixed a bug that would prevent Phoenix from dealing damage if she got hit during her grab animation
- Fixed another out-of-bounds issue when adding carousel object control to a menu
- Fixed an issue which would cause Arthrosian enemies to keep moving (and to seem invincible) after being defeated in Asgard
- Fixed network sync issues on return to character or mission select screens
- Also fixed an issue that would stop the online host from returning to Mission Select from the Character Select menu
- Fixed an issue replicating Queen of Annihilation’s Lane Switch which could cause a blocker while transferring hosts
- Fixed a bug where it was impossible to parry or guard against crashing Sentinel spawn
- Fixed Annihilus multiplier damage applying several times during Negative Bomb or Negative Rain
- Fixed an issue where bosses would fall through the screen if hit by an attack at the moment the fight starts
- Fixed possible exploit on bosses with player grab attacks
- Fixed an issue where boss summons would not be defeated alongside the boss, if the summon is receiving damage from a player
- Fixed Team Assist heroes being considered as “on the ground” when the active hero is in the air (making it previously impossible to use air grab)
- Fixed a bug that could cause Hela to become permanently immobilized when parried and pushed
- Fixed a bug where Taskmaster could become frozen in mid-air when hit during his jump attack (while playing online)
- Fixed a missing animation with Venom’s Parry Attack which could cause loss of control
- Fixed various issues related to Venom’s passive Slow effect for Standard Attack and Team Assist.
- Fixed an issue that would stop Storm from performing a combo if she performs a standard attack after being charged
Crash Fixes
- Fixed a crash if Sauron attacks an Enemy (or anything that’s not a Player)
- Fixed a Thanos-related crash when hit by a turret projectile
- Fixed an issue which could cause a crash during follow-up attacks after Cosmic Ghost Rider’s Rising Attack
- Fixed a crash caused by the host disconnecting during Silver Surfer’s Rising Attack
Level-Specific Changes
- Added more Gravity to one singular hot-dog that was lacking it on Level 01
- Added a Medkit and a breakable in the final area of Level 08
- Switched the Energy Crystal to a MedPack, reduced the number of Symbiote Pools and Corruption Wave (aka “Symbiote balloons”) and reduced HP for Corruption Wave on Level 09
- Enhanced spawn delay of Bug Barricade and Bug Larva, reduced Bug Larva spawn zones and altered the final Bug Larva attack delay on Level 13
Even More Tweaks
- Fixed Captain America’s Pallette #2 from being described as a Corps File in the cosmic Matrix
- Improved Cosmic Ghost Rider’s chain visuals during online play
- Tweaked Spider-Man and Venom’s web grab connections
- Drones in Hala will no longer be alerted when scanning dead players
- Fixed an issue which would cause Cosmic Ghost Rider and Black Panther to remain flagged as having a Special Attack Team Up Bonus after the Special Attack ends
- Fixed an issue with Cosmic Ghost Rider’s chain which would remain on screen if interrupted while charging
- Fixed subtitles being cut off on certain lines
- Tweaked item despawns to avoid risk of repetition for off-screen items
- Added a failsafe for Web Pulled enemies so they don’t get dragged pass the Player (and potentially cause invincibility)
- Unlockable Super Heroes should no longer display greyed-out icons
- Fixed drone positioning in Hala which could cause incorrect attack warnings
- Fixed an issue that could cause position de-syncing in online play
- Fixed errors which would not show proper effects for destruction of breakables.
- Fixed errors related to Master Mold positioning.
- Fixed Wolverine’s Focus Bar refill rate to match other characters
- Fixed an issue which would cause special attack projectiles to not deal appropriate damage
Wow, this is a large update! Are you planning on trying it out? We’d love to hear what you think of the new color options – let us know in the comments!
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2026-02-10 22:08