Meta announces VR education metaverse for ages 13 and up

Meta announces bringing its advanced Quest services for businesses to the educational community as of April 15.

According to statistical data from Statista, the company’s Quest virtual reality (VR) headsets are currently “the most widely used extended reality (XR) headsets in the market” and it is projected that over 34 million such devices will be in use by the end of 2024.

Should the forecast hold, the Virtual Reality (VR) industry would show an average yearly increase of around 27.3% starting from 2020. At that time, Statista reported a user base of roughly 14.2 million VR users.

Meta has announced new products and services tailored for the business sector of the metaverse to keep its leading position, according to CryptoMoon’s latest report. This move signals a departure from creating individual user experiences like games and unique immersive environments. Instead, Meta seems to be focusing more on educational offerings as part of its next step in this strategic shift.

Per a blog post from Meta’s president of global affairs, Nick Clegg:

“Later this year Meta will be launching a new product offering for Quest devices dedicated to education. … It will allow teachers, trainers and administrators to access a range of education-specific apps and features and make it possible for them to manage multiple Quest devices at once, without the need for each device in a classroom or training environment to be updated and prepared individually.”

The name and specifics of the latest offering will be disclosed “in the next few months” with a complete rollout planned by the close of 2024, as mentioned in the blog article. This product is set to debut in the Quest for Business sector, encompassing Europe, Australia, Canada, Japan, New Zealand, and the United States.

Meta presented various instances where educational institutions have integrated Quest headsets into their curriculum. For instance, the University of Glasgow’s life sciences course offers students an immersive experience inside the human body. In criminal justice studies at New Mexico State, students are transported to a virtual crime scene. Lastly, Stanford University’s business class uses this technology to prepare students for job interviews.

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2024-04-15 19:56