The game titled “Metal Gear Solid Delta: Snake Eater” largely resembles the original PlayStation 2 versions, “Snake Eater” and “Subsistence,” with some notable similarities in setup and voice acting. Although it boasts new visuals powered by Unreal Engine 5, it remains recognizable to many gamers. Konami has introduced some modifications to the 2005 stealth game, but these changes are not extensive enough to fundamentally alter the game. Instead, they modernize it and provide a reason for its existence alongside the “Master Collection Vol. 1” version, which essentially is a port of the 2011 “HD Collection.
As such, here are the seven best new features in the Metal Gear Solid 3 remake.
1) Crouch Walking
Guns of the Patriots in 2008, significantly transformed the franchise. By allowing players to stoop and move forward, it provided a seamless balance between running and crawling that perfectly complemented the stealthy nature of the series.
Moreover, this maneuver suits Delta equally well. The subtlety of moving in this manner grants Snake additional agility without compromising the game’s difficulty or making it overly easy. Although the classic versions remain playable, the absence of crouch walking could make revisiting those older ports a touch more challenging.
2) Traditional Third-Person Shooter Controls
For the first time in versions other than Snake Eater 3D, conventional shooting mechanics have been introduced. In Delta, the gameplay style for aiming and shooting is similar to that found in most third-person shooters such as Metal Gear Solid 4 and Metal Gear Solid V.
As a gamer, I’ve found that playing MGS3: Delta is like stepping into a familiar battlefield with improved mechanics. In earlier versions, aiming and shooting accurately was a bit tricky because the character couldn’t move while shooting or had to rely on auto-aim. However, in Delta, I can move, shoot, and dodge quickly, making it easier to play aggressively without fear of missing a crucial shot. This added agility is especially helpful when it comes to taking that vital tranquilizer shot under pressure, as it reduces the risk of alerting enemies.
3) Camo and Radio Quick Menus
In Metal Gear Solid 3, there are many engaging mechanics, however, most of them necessitate diving into menus, which can significantly impact the game’s speed and flow. For instance, moving from a mountainous region to a snowy area and then back to mountains may require frequent visits to the camouflage menu. Saving the game, dealing with a scorpion sting – all these actions call for navigating through menus again and again.
As a gamer, I appreciate how Delta streamlines the process by providing a range of swift menus. Although not as seamless as Metal Gear Solid 4‘s remarkable and self-adjusting OctoCamo, the new camouflage quick menu in Delta serves a similar purpose functionally. With just a press up on the D-pad, I’m presented with an array of camo patterns and face paints, with color-coded arrows indicating the optimal uniform and face paint combination for the current situation. A quick button press and brief transition later, I’m seeing the new gear in action, making one of the time-consuming aspects of the original game a breeze to handle.
In simpler terms, Delta offers a convenient radio quick menu, though not as crucial as the camo one during gameplay, it’s another beneficial feature that enhances game experience. Treating injuries in this game is context-aware; if Snake gets wounded by shrapnel or snake bites, players can quickly navigate to the relevant menu using the D-pad. These shortcuts significantly reduce the friction, making Delta version of the game more fluid and allowing players to explore the jungles for extended periods.
4) A More Explanatory UI With Better Stat Tracking
In Delta, you’ll find the same Kerotan frog figurines in their original spots, but now there are an extra 64 GA-KO ducks hidden as well. It’s peculiar that they’ve doubled the number of items to discover since there were plenty before (especially during bike segments), and these ducks aren’t the most intriguing to seek out. However, it does underscore the improved handling of collectibles in this version.
In the game’s pause menu, it’s straightforward for players to check if they’ve gathered all the collectibles within a specific area. This is significant because these items are saved on a profile basis now, so even if you exit the game after shooting a GA-KO duck, it will still be recorded as collected. This is particularly useful for players who prefer to strategically save and load their game progress in order to efficiently gather every collectible without repeatedly hunting down every tiny plastic frog or duck.
However, it’s important to note that Delta provides a clearer and more straightforward overview overall. Now, stats can be monitored throughout a game, making it easier to determine kills or track alerts without waiting for credits to roll. The camo menu now offers explicit explanations of special camo effects. Moreover, each rank’s requirements and rewards are clearly displayed, as well as the collected camos, flora, and fauna in the main menu compendium. This updated approach makes it easier for completionists to keep track of their progress, while optional boss tutorials provide a helpful yet unobtrusive guide for newcomers, enhancing the gaming experience overall.
5) Autosaving
Achieving less common rankings can sometimes feel tedious due to the repetitive process of saving and reloading, which can get quite frustrating. However, Delta simplifies this issue through its autosave feature. While manual saves can still be made by summoning Para-Medic, the game automatically saves when you transition to a new area. This means players spend less time navigating menus and more time immersed in the game’s world. This auto-save feature also makes it easier to strive for those harder ranks, especially since Delta boasts incredibly fast load times. While quick saving would be ideal, this autosave system serves as a great alternative.
6) Photo Mode
Despite occasionally appearing a bit lifeless in its character models, Delta remains visually appealing with its richly detailed jungles and Russian architecture. Fortunately, the game offers a photo mode, allowing for a more creative approach to appreciating these visuals. This feature provides an opportunity to capture striking images and analyze Metal Gear Solid 3 in ways previously unavailable. Although there’s no option to manipulate lighting or pose Snake, the variety of frames, filters, and adjustable settings empower aspiring polygonal photographers to discover the ideal shot.
7) Snake vs. Monkey/Bomberman and Guy Savage
The game “Snake vs. Monkey” isn’t a recently introduced mode, but it has largely been forgotten over time due to its availability only on the original PS2 versions of “Snake Eater” and “Subsistence.” Even the PS2 version of the 2008 “The Essential Collection” didn’t include this fun Ape Escape crossover. It was also missing from the “HD Collection” and “Master Collection Vol. 1,” probably because these re-releases were launched on platforms other than Sony’s. Therefore, it remains a rather unique find in gaming history.
Fortunately, Delta brings back the cheerfully unsophisticated gameplay style that fans adore, and it’s now receiving the broad recognition it merits. It also introduces a unique collaboration with a recent PlayStation series. Despite maintaining the covert aspects of both franchises, it emphasizes the light-hearted spirit the series typically embodies. Currently, this enhancement is exclusive to PS5 and PC players, who can enjoy a fresh mini-game where Snake competes against another Konami icon, Bomberman. Unlike Snake versus Monkey, this game is more combative, focusing on explosions and grenades. Here’s hoping that this exclusivity is temporary and means all players will have easy access to each mode in the future.
Talking about distinctive modes, it’s awesome that the mini-game starring Guy Savage in a Castlevania-like style has been remade as well. Compared to the original, this updated version boasts significant alterations, such as a fresh location, color scheme, and cutscenes (in stark contrast to the main campaign which remains largely unchanged). Sadly, this eerie dream sequence was missing from the HD Collection, 3DS remake, and Master Collection Vol. 1, making it hard to find in more recent times. However, it’s been fortunately preserved here and can be accessed through the main menu once you’ve progressed through the sequence and completed the game.
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2025-08-24 21:14