Despite the challenging reception that IO Interactive’s “MindsEye” received, prompting them to reconsider their approach to publishing future games, Build A Rocket Boy team continues diligently working to enhance the game. The fourth significant update for
The system additionally enhances overall efficiency by optimizing its architecture, resources, visual effects (shaders), and collision detection. It also makes improvements to aim assistance, allowing it to target enemy turrets on vehicles rather than the drivers themselves. PC users can anticipate a fresh Player Content Hub for quick access to user-created content right away.
You can find a fresh Curated Content tile for content personally chosen by the studio. For more specific details, take a look at the patch notes provided below, and you can find the complete information here. Rest assured that support will persist in the near future, with Update 5 offering significant enhancements to performance, combat, and enemy AI systems. So, keep an eye out!
MindsEye is available for Xbox Series X/S, PS5, and PC. Check out our review of the launch version.
MINDSEYE PATCH NOTES
IMPROVEMENTS
Environment
- Trailer Tanks in Free Roam now explode when shot at
- Several improvements have been made to architecture and assets to help with performance
- Improved weather change when player leaves the Factory at the start of Robin Hood Mission
- Improved traversal on A New Job and Loose Ends missions where player may get stuck in certain assets
Visual Effects
- Cutscene VFX performance improvements
- Cutscene VFX management changes and Niagara system updates to reduce CPU spikes and overall frame rate
- Disabled ambient rubbish to improve performance
NPC
- Small performance improvement on Robots
- NPCs that are aiming and in-cover now look more natural
Art
- General performance improvements: shaders, assets, collisions
UI
- Resolved inconsistent dropdown menu behaviour in graphics settings, ensuring reliable input response
- Added the ability to skip cinematics
Audio
- Audio Optimisation regarding Mass Vehicles
- Music adjustments throughout MindsEye missions
- Added Destruction SFX on Glass Bottle Props
Missions
- Conditional dialogue now triggers with more natural pacing
- The companion drone torch is now automatically enabled when entering or starting in dark areas
Animation
- Optimised the ambient and civilian animations.
- Exit/entry animations no longer play for driverless vehicles.
Gameplay
- Aim assist will focus on enemies in vehicle turrets over the driver
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2025-09-07 19:13