
Electronic Arts recently launched a new update for Battlefield 6 to start February. Following a large patch released at the end of January that improved the multiplayer game, this new update is smaller but still includes key improvements.
Update 1.1.3.6 for Battlefield 6 is now available on PlayStation, Xbox, and PC. This update primarily focuses on fixing bugs throughout the game, including issues with the user interface, sound, and certain maps. The developers have also improved sprinting to address occasional problems players were experiencing. Significant fixes have also been made to the BF6 battle royale mode, Redsec, including one that prevented matches from concluding properly.
Just got the full patch notes for the new Battlefield 6 update, and EA shared them with us – you can check them out below! I’m excited to see what’s changed.
Battlefield 6 Update 1.1.3.6 Patch Notes

CHANGELOG
PLAYER:
- Fixed an issue where sprint-jump momentum could behave inconsistently and gra nt higher or lower momentum than intended.
MAPS & MODES
- Fixed an issue on Eastwood where destroying a building near the A flag could cause unintended green or purple visual effects across nearby structures.
- Fixed an issue on Eastwood where destroying a building near the B flag could cause a complete lighting blackout across the map.
- Fixed an issue on Eastwood where destroying the villa near the B flag could cause excessively bright lighting artifacts to appear.
UI & HUD:
- Fixed an issue where downed squadmates were shown on the minimap for classes unable to revive them.
AUDIO:
- Fixed an issue where UAV Drone enemy detection audio could be heard by all teammates instead of only the operator.
PERFORMANCE & STABILITY:
- Fixed an issue on PlayStation 5 where ownership validation could fail during system lifecycle events, causing connectivity issues.
- Fixed an out-of-memory crash on Xbox Series S that could occur when loading Daily and Weekly Challenges.
REDSEC
PLAYER:
- Fixed an issue where Battle Royale Initiation matches did not end after eliminating the final AI opponent.
- Fixed an issue where parachute deployment could remain linked to the jump leader after breaking off.
- Fixed an issue where players could become stuck mid-air during insertion after progressing through the pre-deploy sequence.
UI & HUD:
- Fixed an issue where the Second Chance redeploy icon could incorrectly transfer to a living teammate.
- Fixed an issue where the Second Chance redeploy timer refreshed each time the map was opened.
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2026-02-03 18:10