
The action game world is about to get a lot more exciting, and 2026 looks like a year to watch. Following popular releases like Ninja Gaiden 4, DOOM: The Dark Ages, and Hades 2, gamers are eager to see what’s next. While the long-awaited Phantom Blade Zero finally has a release date, a completely unexpected game revealed at The Game Awards has also captured attention. From the start, it promises fast-paced action and a unique look that action game fans will love.
GPTRACK50 Inc., a game studio within NetEase and headed by veteran developer Hiroyuki Kobayashi, has announced its first original game: Stupid Never Dies. Kobayashi, known for his work on popular franchises like Devil May Cry, Dragon’s Dogma, and Resident Evil, is leading a team of experienced developers, and many believe this game could be a surprise hit in 2026.
The initial trailer for Stupid Never Dies is a fast-paced, music-video-like introduction to the game’s lively style. We meet Davy, a charming and confident zombie, and Julia, a frozen girl who seems to be the reason for his adventure. Along the way, Davy will team up with others to battle a variety of enemies, including werewolves, lizardmen, and skeletons.
The trailer highlights Davy and Julia’s characters and their performance of the game’s theme song. The upbeat, pop-punk music emphasizes the game’s energetic and youthful vibe, setting it apart from the more serious tone of previous games from this developer and other similar action RPGs. Even in this short preview, the game’s style, quick pace, and confident presentation show that Stupid Never Dies is both recognizable and uniquely fresh.
A really interesting part of this project is its unique genre, which they call ‘Blazing Fast Growth.’ GPTRACK50 uses this term to highlight the game’s quick and constantly changing action RPG gameplay. The developers suggest the story follows Davy as he travels to a new world, and the trailer shows he can gain powers by absorbing them from enemies.
It’s normal for game developers to leave established studios and start their own. This often happens when a game is finished or a project wraps up, causing teams to disband. While it can be disappointing for fans, this shift frequently allows developers to form smaller, independent studios where they can pursue more creative and personal projects.
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2025-12-12 22:40