- Notcoin led market recovery during Friday’s intraday trading session
- Notcoin is part of the tap-to-earn crypto gaming craze that has taken the market by storm
As an analyst with a background in cryptocurrency and experience observing market trends, I find the recent surge of tap-to-earn crypto games, specifically Notcoin (NOT), to be an intriguing development within the digital asset space. NOT’s impressive recovery during last Friday’s trading session, accompanied by Toncoin (TON) and other tap-to-earn games on Telegram, has caught my attention.
During the initial trading hours in New York on a Friday, Notcoin (The Not tap-earn-crypto game), experienced significant growth, surging by approximately 20%. Its value reached $0.02 on the cryptocurrency charts.
It’s worth noting that NOT experienced a notable intraday rebound, which was then mirrored by Toncoin (TON). The latter is known for its engaging and addictive tap-to-earn crypto games available on Telegram.
Tap to earn crypto craze
In addition to price-performance, NOT has ignited a fresh trend in Web 3 gaming beyond the label of ‘tap-to-earn’. Majority of these games are primarily built upon Telegram and Solana [SOL].
Telegram’s clicker games have seen tremendous success, amassing a user base numbering in the millions. These games created quite a buzz even on the most popular Telegram ranking channels.
Three out of the five leading global Tap-to-Earn gaming channels are Hamster Kombat (HMSTR), TapSwap (TAPS), and Notcoin (NOT).
As a crypto investor, I’ve discovered some engaging games that reward users with tokens for accomplishing basic tasks, such as subscribing to YouTube channels or completing various missions. These earned tokens can then be traded within the Telegram Open Network (TON) ecosystem.
As a data analyst, I find it intriguing that Hamster Kombat has amassed an impressive player base of 144 million within just under 100 days. This growth underscores the increasing popularity and allure of tap-to-earn crypto games in the marketplace.
Clicker games’ uncomplicated design and engaging features on widely-used apps such as Telegram have been identified as major factors in attracting billions of users to the Web 3 world.
Alex Kruger, a seasoned user and analyst in the X community, has shared his perspective that tap-to-earn crypto tokens are poised for greater success compared to memecoins.
“Memecoins need new mechanics, such as those seen with Notcoin.”
As a researcher studying the digital economy, I’ve come across an intriguing development in the world of cryptocurrencies. A recent Bloomberg article refers to these “clicker games” as budding “killer apps,” capable of attracting vast numbers of new users and introducing them to a range of other services such as staking, swapping, and trading.
Many popular clicker games, such as Hamster Kombat, can be found on the TON platform. As a result, the advantages of having a large user base have become increasingly noticeable.
In the first half of June, based on information from Artemis, the Ton network surpassed Ethereum [ETH] in terms of daily active users.
As a researcher studying the current trends in the cryptocurrency market, I cannot help but acknowledge the surge of interest in Play-to-Earn games like Axie Infinity (AXS). Yet, it is important to keep in mind that the future trajectory of this trend remains uncertain. Will it continue to thrive beyond the current market conditions or will it follow the path of Axie Infinity during the previous market run and fade away? Only time will tell.
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2024-06-15 09:11