
The PS5 Pro aims to deliver the ultimate console gaming experience, and it usually succeeds – as long as game developers optimize their games for it.
The launch of The Outer Worlds 2 on PlayStation was unfortunately rough. Players experienced unstable frame rates and issues with the console’s image upscaling feature, known as PSSR.
Obsidian recently released a patch to fix visual issues in the game, specifically blurry grass on Paradise Island and strange lighting effects. They did this by replacing PSSR with TSR.
Temporal Super Resolution (TSR) cleverly uses previous frames to create a sharper picture. Performance Scaling Super Resolution (PSSR) does the same thing, but relies on machine learning to do it.
While PSSR has the potential to perform better, developers are generally more comfortable and experienced using TSR.
Because the system used in the first game struggled with complex scenes, we believe the new technology should handle those situations more effectively.
This update addresses several bugs and gameplay issues. However, it doesn’t include any improvements to how the game runs on PlayStation 5 consoles, which have sometimes had performance inconsistencies.
Here’s the complete list of patch notes. We’ve taken out two details that might spoil things, but you can find those on Obsidian’s website if you’re interested.
The Outer Worlds 2 v1.0.4.1 Patch Notes
Critical Fixes
- Fixing saves crashing on load 100% of the time if bad data gets into the favorited item data.
- Fixed several rare crashes.
- (PS5 only) Fixed crash when game was started with only PlayGo chunk installed, and user progressed past Horizon point station.
- Plug Puller Perk no longer prevents encounters from advancing.
- Players will no longer have their conversation history reset at unexpected times during gameplay.
- Cleared out portions of the map will no longer be reset.
Quests/Progression: (Contains Spoilers)
- Players who encountered problems with Inez after meeting her at the Ministry of Accuracy should be able to progress her argument with Milverstreet now, even if they could not before.
- Inez will now reliably play her intro dialogue lines when first encountering her in the Ministry of Accuracy, instead of on rare occasions playing her standard companion conversation.
- OA Troopers no longer appear in the ACHQ at an unintended time. Loading a save from before fighting these units will allow players to progress the quest as intended.
- Note: Players must load a save before the bug occurred. We are investigating solutions for a retroactive fix.
- Otto’s Lock in Free Market Station is now working as intended and can be solved.
Audio/Visual
- PS5 Pro now uses TSR for upscaling to address blurry grass on Paradise Island and unexpected lighting noise across the game.
- Double jump boots no longer play audio at double volume.
- (Xbox only) Fixed an issue that can cause some blue noise on the edges of grass and computer monitors.
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2025-11-02 13:07