
Ghost of Yotei really showcases the power of the PS5, and its time travel feature is a particularly impressive example of this.
The game lets you instantly travel back in time to experience the world through Atsu’s childhood memories. Thanks to the PS5’s fast storage and Sucker Punch’s skillful development, these flashbacks are seamless and really add to the experience.
However, the feature was, at one point, planned to be a much bigger part of the experience.
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In a video interview, creative director Jason Connell and Breaking Bad and Pluribus creator Vince Gilligan discussed how flashbacks were originally planned to be used throughout the entire game.
He was originally very enthusiastic about the idea, hoping to implement it in as many locations as possible, and potentially even globally.
After a year of development, the team realized fully implementing the feature across the entire game was too ambitious. As Connell explained, it would essentially require creating double the amount of art assets.
He believes it was the correct decision, noting that it’s a strong storytelling device. Using it for key, impactful scenes proved to be its most effective application.
Adding flashbacks to the game would have been a huge undertaking for Sucker Punch. They would have needed to build two complete versions of the game world and develop a detailed story explaining Atsu’s memories of each location – it just seems like too much work.
What are your thoughts? Would you have enjoyed seeing this feature throughout the Ghost of Yotei game? Let us know in the comments!
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2025-11-19 14:06