Metaphor: ReFantazio Preview: Dungeons and Democracy
Since Atlus unveiled “Metaphor: ReFantazio”, the upcoming roleplaying game from Studio Zero, helmed by the talented team consisting of Katsura Hashino, director of the Persona series, character designer Shigenori Soejima, and composer Shoji Meguro, the game, previously referred to as “Project Re:Fantasy“, has been eagerly anticipated by fans as a “fantasy Persona”. At first sight, this label seems reasonable. The initial glimpses of “Metaphor: ReFantazio” showcase many visual hallmarks reminiscent of the Persona series, such as striking design elements in the user interface. However, spending just a few hours with “Metaphor: ReFantazio” reveals that this brief summary is overly simplistic. I was fortunate to spend those few hours with “Metaphor: ReFantazio” during a special preview event hosted by Atlus and Sega (the game’s North American publisher) in August. Here’s my take on the experience.