As a seasoned gaming enthusiast with decades of experience under my belt, I can’t help but feel a tinge of nostalgia as I delve into this intriguing saga between The Pokemon Company, Nintendo, and the creator of Palworld, Pocketpair. The twist in this tale – patent infringement instead of the usual copyright allegations – has me scratching my head in curiosity.
It appears that instead of copyright issues, The Pokemon Company and Nintendo are taking legal action against Palworld’s creator, Pocketpair, for allegedly violating multiple patents related to their monster-catching game. While the specific patents involved in this dispute have not been explicitly stated by The Pokemon Company and Nintendo, a patent attorney suggests that there might be a significant patent at play in the legal battle between Pokemon and Palworld.
In simpler terms, patent attorney Kiyoshi Kurihara explained an analysis of the specific patent for Yahoo Japan. He started by considering patents that are jointly owned by The Pokemon Company and Nintendo. One of these patents describes a process where players can capture creatures they encounter – such as Pokémon from the Pokémon series or Pals in Palworld, as illustrations. Once captured, these creatures become part of the player’s inventory.
In simpler terms, this patent is about capturing creatures, a feature found in numerous games. However, it goes beyond just catching monsters as you might expect. Although it uses technical language common in patents, making them broad, it does provide a detailed process that seems reminiscent of the one used in Palworld. This process involves players focusing on a “field character” in front of them, launching a “capture item” at this character, and if successful, the creature becomes the player’s property.
Discussions involve the use of indicators to predict capture likelihood, such as color instead of percentages like those in Palworld. The Pal Spheres in Palworld are differently colored based on their power level, similar to Pokeballs in the Pokemon game, which could potentially cause issues for Palworld if this patent is focusing on that aspect. Kurihara mentioned there might be other patents related to this Pokemon versus Palworld dispute, but this one specifically concerning Pokeballs he views as a crucial patent in the case.
The image you see originates from a patented process and provides an illustration of its protected methodology. Interestingly, it bears a striking resemblance to the setup found in Pokemon Legends: Arceus, although it was filed for patent in 2021, while this game was released in 2022. In contrast to traditional Pokemon games, the catching mechanics in Palworld are more akin to those seen in Pokemon Legends: Arceus.
In a subsequent statement, Pocketpair clarified that the Palworld developer was not aware of the particular patents they are allegedly violating. However, neither The Pokemon Company nor Nintendo have disclosed which patents these might be. Given what’s been uncovered thus far, it wouldn’t be unexpected if the patent related to creature-catching games is implicated in this case.
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2024-09-20 20:09