Capcom clearly grasps the unique elements that make Resident Evil successful, as demonstrated by the initial demo of the forthcoming game, Resident Evil Requiem.
At the demo preceding Gamescom, I had an exhilarating hands-on experience with a PS5 Pro, testing approximately 20 minutes of the upcoming survival horror game. Surprisingly, I wasn’t just given one chance to explore this terrifying world – I played it twice! The first time was from a first-person perspective, and the second time, I switched to third-person view. Each mode had its unique perks, which I’ll discuss further.
The demonstration didn’t provide much background, only introducing Grace Ashcroft, a character who survived Raccoon City in the Resident Evil Outbreak video game series and is Alyssa Ashcroft’s daughter. This detail should be exciting for long-term fans of the franchise.
In the initial scene of the demo, the Japanese publisher showcases its RE Engine power by bringing the camera near the protagonist, who is trying to break free from a hospital bed, apparently involved in a sinister scientific endeavor.
After some time, she successfully manages to shatter the container of the IV drip she was unwittingly connected to. In a series of moments that might cause you to wince, she then utilizes the shards of glass to free herself, causing minor injuries to her skin during the process.
This is a type of scene that might make you want to cover your eyes, yet it’s exactly the kind of intense action that Resident Evil is known for delivering so well.
Then, having complete command over our movements – whether speaking from our own perspective or another’s – we guided Grace through the empty hallways of what appeared to be an abandoned hospital.
The lighting is particularly noticeable and it seems to be crucial for the gameplay.
The revised sentence aims to maintain the original meaning while using simpler and more natural language, making it easier for readers to understand. By changing “stand out” to “noticeable,” we use a more common expression that conveys the same idea, and by replacing “suspect” with “seems,” we make the sentence sound less certain and more casual, which can help make it more engaging. Finally, instead of using technical terminology like “gameplay,” I’ve opted for a more general term like “crucial” to describe the importance of the lighting in the game.
Initially, our first stop was a vacant kitchen, located at the end of a dimly lit corridor, where nothing was visible. It wasn’t until we found a lighter that we planned to revisit this location, equipped with a proper light source.
In this game, Capcom’s careful design makes you feel as if you’re stepping into Ashcroft’s shoes and solving mysteries on the fly. When we came back, there was a corpse in the shadows, and a creature resembling Quasimodo crept up from behind us.
Or:
Playing this game gives you the sense of walking in Ashcroft’s footsteps thanks to Capcom’s painstaking attention to detail. Upon our return, we found a dead body hidden in the darkness and a beast like Quasimodo lurking ominously behind us.
In this review, we’ll be calling the monster Quasimodo as Capcom hasn’t assigned an official name yet. He’s characterized by large, buggy eyes, a slouched posture, and a rather unappealing appearance that could remind you of leftover bhuna waste in your toilet. However, his face certainly seems fit for a flamethrower!
Since the release of Resident Evil 3: Nemesis, the franchise has been known for creating thrilling scenarios where you’re often pursued. Lately, characters such as Jack from Resident Evil 7: Biohazard and Lady Dimitrescu from Resident Evil: Village come to mind when discussing memorable stalking instances within this series.
This feels like more of that, but we suspect it’s going to play an even bigger role.
To put it simply, we needed a screwdriver to take out a fuse from an electronic device, giving us a chance to move it elsewhere, effectively creating a path for our exit – quite the scenario reminiscent of Resident Evil, wouldn’t you agree?
However, having Quasimodo hot on our heels proved quite challenging. At first, we attempted to escape him by running, but he persistently managed to find us. Eventually, we realized that we needed to engage in a game of cat-and-mouse with him, subtly moving a hospital cart from one side of a small room to the other as part of our strategy to reach a toolbox and climb up.
Unlock the toolbox. Get the screwdriver. Steal the fuse. Get the f*ck out.
The activity seems straightforward, yet it’s incredibly nerve-wracking – so much so that our grip on the DualSense controller tightened noticeably as we heard the heavy footsteps of our pursuer drawing nearer to our location.
Initially mentioned, we ran the demo not once but twice, observing different viewpoints. This dual perspective option will be accessible from the beginning.
What’s noteworthy about this game is that despite the demo playing identically whether you’re in first-person or third-person mode, each perspective receives distinct animations. For instance, Grace trips and loses balance while running in third-person view, but she maintains her footing in first-person. Essentially, it’s the same game, yet both perspectives have been meticulously refined to provide a unique experience.
Making the right choice come February 27th (launch day) will be challenging since we find that third-person perspective offers a smoother transition between cutscenes and gameplay, while first-person provides a more immersive, intense gaming experience with higher stakes. We’re faced with a tough decision.
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In wrapping up, let’s discuss one last detail: Grace managed to flee, but Quasimodo pursued her, clearly suffering in daylight. Recall our earlier prediction that this game would revolve around light? We anticipate sunlight could serve as a refuge here, providing not only the ability to see, but also ensuring safety.
It’s clear that this demonstration offers just a small taste of what the complete game has in store, but it’s absolutely stunning. The tension is sky-high and the visuals are some of the best we’ve seen on the PlayStation 5 yet. If it’s even a hint of what the final product will be like, then this game is destined to be one for the ages.
After trying out Resident Evil Requiem, what are your initial impressions? Are you excited to discover more about its storyline and where it leads? Can you handle the challenge of surviving against massive flesh-eating creatures? Share your thoughts in the comments below.
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2025-08-20 14:07