
Although much of the focus has been on the upcoming PlayStation 6, Sony is also believed to be developing a handheld console to release at the same time. According to industry leaker KeplerL2, this handheld will be more powerful than the Xbox Series S, offering better performance in both traditional rendering and ray tracing.
According to KeplerL2, the rumored handheld’s graphics processing unit (GPU) performs slightly better than the Xbox Series S in standard rendering. However, when it comes to more demanding visual effects like ray tracing and path tracing, the handheld significantly outperforms Microsoft’s console. KeplerL2 also claims the handheld delivers superior image quality compared to the upcoming Nintendo Switch 2, thanks to its use of advanced technologies like FSR 5 and PSSR 3, which are reportedly even better than the current DLSS 4.5. This is notable because the Switch 2 is capable of upscaling using DLSS 2.
Details about the PS6 handheld’s internal components surfaced in August 2025, suggesting it will use a cutting-edge processor built on a 3nm process. Initially thought to have four standard Zen 6 cores, newer information points to a combination of four Zen 6 cores and two energy-efficient Zen 6 LP cores. Graphics will be powered by 16 RDNA 5 units, and the system is anticipated to feature 24 GB of fast LPDDR5X memory with a 192-bit interface.
Reports from December suggest Sony’s focus on the PS5’s Low-Power mode is preparation for a future handheld console, likely the PS6. According to YouTuber Moore’s Law is Dead, Sony has been encouraging developers to make sure their games work well in Low-Power mode.
This update involves the company requesting developers focus on reducing game resolutions instead of frame rates, aiming to keep performance at 60 frames per second. One developer reportedly told a YouTuber that this feels like preparation for handheld support on the next PlayStation (PS6), and they expressed frustration that not many developers are currently utilizing the existing low-power mode.
A recent report strengthened the idea that Sony is prioritizing compatibility with Low-Power mode. It also appears that developers working on PS5 games received updates to their development kits specifically focusing on this feature.
A game developer told Moore’s Law is Dead that Sony recently reverted all of its PlayStation 5 game development kits (SDKs) back to version 1.0 specifically to add support for Power Saver Mode, even though the current SDK version is 12.0. Interestingly, Sony previously required developers using older SDKs (like 1.0 or 2.0) to update to the newest version before they could even begin working on features for the upcoming PS5 Pro. This suggests that Sony considers Power Saver Mode support a higher priority than adding support for the PS5 Pro.
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2026-04-01 15:41