
Many experts thought the ongoing shortage of memory chips would delay the release of Sony’s PlayStation 6 and Microsoft’s next Xbox by a year or two. However, recent reports suggest both companies are still aiming for a 2027 launch. A reliable source known as KeplerL2 posted on the NeoGAF forums that AMD’s current work on validating the chips for these consoles – the PS6 and a project called ‘Project Helix’ – strongly suggests they’re on track for that timeframe.
Following reports from KeplerL2 and Moore’s Law is Dead, a discussion arose about the potential launch timeline for a new handheld console. KeplerL2 questioned whether AMD would invest resources in testing a product they suspect will be delayed. One forum user believes a 2027 launch for the console is unlikely, citing high costs and continued strong sales of the PS5 and PS5 Pro. They suggested a forced 2027 release wouldn’t make sense.
Another forum user, Zathalus, responded, and KeplerL2 agreed, pointing out that the same reasoning could have applied to the PlayStation 5. They noted the PS4 was also selling well at launch, and a similar component shortage existed then, caused by COVID-19 disrupting global supply chains.
They pointed out that the situation with the PS5 launch is similar to what happened with the PS4. The PS4 was doing very well in 2019, but then in 2020, the pandemic caused shortages and increased costs for parts. Discussions about the PS5’s hardware started as early as April 2019, following an earlier announcement about the next generation of consoles the previous year.
Earlier this month, the tech news site Moore’s Law is Dead reported that Sony has been increasingly focusing on optimizing PlayStation 5 games for its Low Power mode through recent software updates. Some believe this is preparation for a future handheld console, potentially the PlayStation 6, and the frequency of these updates suggests the PS6 might be released sooner than expected – in just a few years.
Previously, developers had to include the higher-quality textures and detailed assets for the PS5 Pro in every PS5 download, even for those using the standard PS5. That’s now changed. Developers can now create separate downloads tailored for PS4, PS4 Pro, PS5, PS5 Pro, and even a new ‘Power Saver Mode’ on the PS5, which will also get its own specific set of assets and textures!
We’d only consider this if this feature became central to a new console, potentially requiring custom adjustments. Simply using lower-resolution textures doesn’t save any power.
A recent report suggests the upcoming PS6 handheld will outperform the Xbox Series S in graphics, handling both standard and ray-traced visuals more effectively. It’s also expected to deliver better image quality than the Nintendo Switch 2, thanks to its use of advanced AI upscaling technology, while the Switch 2 relies on an older version, DLSS 2.
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2026-04-07 15:11