Resident Evil 10 – 5 Ways It Could Build on Requiem

I just finished Resident Evil Requiem, and wow, it was a really fun ride! A lot of us are probably going to replay it, maybe even a couple of times, but it’s just not the same as that first experience, you know? Getting lost in the story and seeing everything for the first time was incredible.

While it’s sad to see the celebration of the franchise’s 30th anniversary end, we’re excited about what’s next. We’re already working on remakes, and a new game is planned to continue the story from where Requiem finished, moving the series forward.

The next major Resident Evil game could really benefit from learning from Requiem. We’ve thought about what the series could improve to make the next installment a strong follow-up to Leon and Grace’s story. Let’s explore those ideas!

1. Move On From Raccoon City

Now that we’ve explored Raccoon City again with the discovery of Elpis, we feel the series has likely exhausted its potential there. It was fantastic revisiting the city where the story began after all this time, and we loved experiencing all the nostalgia while leading Leon through the familiar, destroyed streets. Discovering hidden references and connections to past games and characters on our way to Spencer’s lab was a real highlight.

As a fan, I really loved how Requiem brought Raccoon City back into the story. It felt so natural, especially with Gideon looking for Elpis – it made perfect sense to revisit those ruins. It was a brilliant way to tie everything together, letting Leon and Grace search for a cure right where the outbreak started. Honestly, seeing them confront the past in that wrecked city felt like a really satisfying way for both of them to finally find some peace after everything they’ve been through.

Now, with Elpis prepared, it’s time to see what happens next with the other characters and how they respond to its presence. The next game should allow players to move beyond the original city, continuing the story direction established by Requiem and building on the long history of Resident Evil.

2. Less Action, Refocus on Stealth

Leon’s parts were really fun and made us feel powerful as he fought off zombies with impressive moves. However, we found Grace’s sections more satisfying because they required careful and deliberate navigation of dangerous areas. Add in the unpredictable and frightening appearances of The Girl, and it creates a classic Resident Evil experience that consistently delivers thrills.

I really enjoyed how Requiem managed to blend both the action and stealth gameplay styles so well for most of the game. But honestly, towards the end, it felt like it leaned way too heavily into the action, especially when Leon was back in Raccoon City. It fit the story, sure, but I’m hoping the next game will go back to focusing more on the stealth side of things – that’s what I really love about the series!

This is particularly important if the next game focuses again on Chris and the BSAA. It would be simple to revert to the fast-paced, action-heavy style of Resident Evil 6, but that would be a missed opportunity. The sections featuring Grace were incredibly well-designed, and it would be smart for the series to build on that. One of the best things about Requiem was how it successfully combined the gameplay styles of Resident Evil 2 and Resident Evil 5, and future games should aim to do the same.

3. Evolve Level Designs

I was really happy when I heard Requiem wasn’t going to be a full-on open world game, and I still feel that way. Look, an open-world Resident Evil could work, but it would have to be done really well. After experiencing the way they did Raccoon City – that kind of semi-open design – I think that’s the sweet spot for the series. They should build on that, maybe with a new and interesting location, and really push the story forward instead of going full open world.

Exploring the abandoned city of Raccoon City felt incredibly immersive. The sense of decay perfectly captured the desperate atmosphere of searching for answers while facing constant danger. A key part of what makes Resident Evil so effective is how it guides you through the environment. Allowing players too much freedom could weaken the intense, suspenseful feeling that’s so vital to the game’s success.

Honestly, I think the best way forward for the series is to let us revisit old areas once we’ve unlocked new abilities. It’d be awesome to explore Raccoon City more fully, maybe even with more verticality in the level design. That way, it keeps the scary tension we love, but also gives us the freedom to play how we want. It feels like a perfect balance, and after the buzz around Requiem, it’s exactly what the franchise needs to keep the momentum going.

4. Give The Rest Of The Cast Their Due

Throughout the recent games, we’ve followed Chris and Leon a lot. While we definitely want to see more of their stories, we also think it’s time to explore the perspectives of other memorable characters who’ve played important roles. We believe these characters deserve a spotlight without overshadowing Chris and Leon’s ongoing narratives.

We feel it was a missed chance that Ada Wong wasn’t involved in the search for Elpis. Given her history of appearing whenever Leon Kennedy is on a mission, we kept anticipating her arrival. Her expertise with viruses and her tendency to pursue her own goals would have made her a valuable asset to the story, but unfortunately, she didn’t appear.

Jill Valentine’s role was limited to a few mentions of her past with STARS. She would have been a valuable addition to Leon and Grace’s investigation, as her understanding of Raccoon City and long-term fight against bioterrorism would have made her particularly interested in learning about Elpis.

Claire Deseau deserves to be a playable character again in the next Resident Evil game or two. Her work with TerraSave and her dedication to helping victims of bioterrorism make her uniquely suited to utilize the full potential of the Elpis technology. As a survivor of the Raccoon City disaster, she might also require medical attention or a cure for any lingering effects.

It’s also important to consider Grace’s role in future games, especially as a new, younger cast of characters starts to develop. While Chris and Leon will likely remain central figures, the next game should give other characters more opportunities to shine.

5. Conclude The Connections Storyline

It’s now clear that The Connections caused the destruction of Raccoon City. They’re using the T-virus to make themselves stronger and may be trying to create soldiers they can control with their minds. Chris Redfield previously fought these enhanced soldiers while working with the BSAA in Village, and he vowed to uncover the truth behind them at the story’s conclusion.

Now that we know much more about this mysterious group – especially with the recent discovery of the ARK facility – the next game in the series should finish this story arc, resolving it in a satisfying way.

There’s a lot of talk about remakes of Zero and Code Veronica, and we think they could lay the groundwork for the story in Resident Evil 10. These remakes could reveal what the organization behind the Umbrella Corporation has been up to. This would be a great way to bring Chris Redfield back into the main story – he’s been tracking this group, known as The Connections, with his Wolf Hound team for some time. We believe the post-credits scene in Requiem will connect to this storyline, and RE10 seems like the natural place to wrap up this particular arc.

So, that’s our idea of where the next Resident Evil game should go after the events of Requiem. Even with the possibility of more downloadable content for the current game, and the fact that a completely new installment might not arrive until 2029, we believe the wait will be worthwhile if it delivers a game that’s as good as, or even better than, Requiem. After getting to know all these great characters, we think players deserve a satisfying conclusion to the story!

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2026-03-12 23:43