
The Resident Evil series has always skillfully blended innovation with a respect for classic horror. It’s constantly reinvented itself, trying out different styles – from intensely scary and confined to over-the-top action. Resident Evil Requiem captures this well in its monster design, featuring both familiar creatures and terrifying new zombies. The game also cleverly revisits older enemies, creating exciting and satisfying encounters with its larger threats.
What really surprised me about Requiem is how realistic the enemies are. It’s a bit of a departure for the series, honestly. Usually, the games lean into being totally over-the-top, which fits the crazy world they’ve built. This time, they went for a more believable, gritty feel, which throws you off in a cool way during gameplay. But I can see how some players might want to keep that classic, over-the-top action going, especially when you’re already dealing with so much horror!
Requiem Is The First Mainline Resident Evil Where You Fight Humans

Throughout the Resident Evil series, players typically battle zombies and mutated creatures. Even when facing groups of seemingly normal humans, like the villagers in Resident Evil 4, they’re usually infected by a new bioweapon. Resident Evil Requiem continues this trend, featuring many monstrous enemies and infected individuals. While most fights are against creatures, boss battles occasionally offer a challenge similar to fighting another person. However, during Leon’s part of the game, players are eventually forced to fight a team of highly trained mercenaries sent to eliminate him.
The game challenges players to fight skilled, uninfected opponents who use weapons and strategies in longer battles with Leon. These encounters, led by a commando known as HUNK (a returning character from Umbrella), are a stark contrast to the typical enemies in Resident Evil, which are usually simple, mindless monsters. Unlike those creatures, these elite guards have clear goals and use clever tactics, forcing players to adapt their own strategies to survive. While this adds an interesting dynamic to the gameplay, it’s also proven divisive among fans.
Why Some Fans Love The Connection Commandos (And Why Others Hate Them)

I always thought the idea of playing as a small, elite commandos unit in a Resident Evil game was really cool. It’s a totally different challenge than anything else in the series. Usually, you’re controlling these super-capable heroes like Chris, Jill, or Leon – people who can pull off crazy stunts and take down hordes of zombies with pure skill and firepower. But putting them in a situation where the enemy isn’t just a mindless monster, but can actually think and strategize? That’s a really smart twist on the usual ‘shoot first, ask questions later’ gameplay we’re used to.
Unlike the overwhelming power of villains like Mr. X or Nemesis, or the constant shapeshifting of Miranda, the threat in this section feels more realistic and personal. Many fans find the commando sequences in Requiem particularly thrilling because these enemies have powerful weapons and actually plan their attacks. This makes each fight feel incredibly intense, culminating in a final battle against a commander who fights using similar skills to Leon. It’s a smart and engaging challenge that highlights the very human dangers at the core of the series.
Some players enjoy Resident Evil specifically for its monsters and zombies, and the addition of human enemies like the mercenaries feels out of place. These battles are more reminiscent of Call of Duty and detract from the game’s usual horror-action feel. While the fights themselves can be complex and interesting, they overshadow the unique monster designs and creepy atmosphere that define the series. Many fans feel it doesn’t quite fit the gameplay, especially the sections where you fight through rooms full of soldiers. Although the story provides a reason for the mercenaries’ presence, having them fight the player feels like a distraction. Adding to the disappointment, rumors that the mercenary leader is actually HUNK, a popular character, make his death even more frustrating for fans who were hoping to see him return, potentially ending that storyline.
Fighting human enemies in Resident Evil adds a new dynamic to the gameplay, giving players an opponent who is as smart and threatening as they are. However, these battles are so different from the core game that they can feel out of place. While still fast-paced and intense, they involve enemies who actively adapt and attack. Unlike much of Resident Evil Requiem, which builds upon familiar elements and intensifies the classic experience, these fights feel like they belong to a separate game. Despite this, they’re a smart way to surprise players and keep them engaged, leading to one of the game’s most unexpected moments. Requiem consistently plays with the game’s rhythm, offering a thrilling experience that quickly builds in intensity.
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2026-03-08 20:10