
In other words, Capcom initially tried incorporating an open world and online multiplayer aspects into Resident Evil Requiem, but later decided to rework the game as a standalone, offline single-player title.
Before the formal game launch, whispers hinted at these elements being present. Now, the publisher has validated those speculations in a development diary video. Moreover, initial gameplay sneak peeks, along with additional videos and interviews, indicate that Capcom explored open-world settings and online functionality.
Despite having intriguing ideas, director Koshi Nakanishi acknowledged that they didn’t align with what fans desired to experience or play. Therefore, he returned to brainstorm new ideas, which eventually resulted in Resident Evil: Final Chapter (Resident Evil Requiem).
You can see some footage from those online tests and experiments in the tweet below:
One recurring speculation about Resident Evil: Requiem is that players might get to control Leon S. Kennedy, contrary to the main focus on new character Grace Ashcroft. However, during their recent live stream, Capcom hinted that Leon may not suit the horror style of this game.
This iteration of Resident Evil, titled Requiem, transitions to an urban backdrop, specifically post-nuclear Raccoon City. In contrast to past games set in rural locations, it delves deeply into the city’s environment. The story unfolds as a contemporary drama, with Raccoon City serving as one of its key settings.
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2025-06-27 17:06