Resident Evil Veronica – 10 Things We Want

Okay, so as a huge Resident Evil fan, I can tell you everyone’s been screaming for a Code Veronica remake for ages! And it’s finally happening! They just announced Resident Evil Veronica (dropped the ‘Code’ this time) at Summer Game Fest and it’s coming to Xbox Series X/S, PS5, PC, and even the new Nintendo Switch 2. From what I’ve seen so far, I’m seriously hyped – especially because they could really shake things up with the story. But let’s be real, the original game wasn’t perfect. There are definitely things that need fixing or just plain changing in this remake. Here are ten things I need to see them get right, starting with…

A Bigger (and More Connected) Rockfort Island

One of the things that made the original game so effective was the feeling of being trapped on Rockfort Island, even in its larger spaces. The upcoming remake, Veronica, doesn’t necessarily need to make the island bigger – though it will reveal more about the people who lived there before the outbreak – but adding more content would be welcome. This could include scary new things to find, areas with useful items, or ways to revisit places you’ve already been. It’s a delicate balance, but considering how well the developers handled space and atmosphere in Resident Evil 2 Remake, they’re probably well-prepared to deliver.

Amplify the Survival Horror

Despite the exciting opening scene of Claire breaking into Umbrella’s Paris base, this game isn’t about constant action. You won’t be able to rely on fast moves and endless bullets to win – Code: Veronica is a true survival horror experience. The developers should build on what made the original so great, like its suspenseful atmosphere and incredibly detailed environments. By prioritizing horror and character development, they seem to be heading in the right direction.

Adjust the Inventory and Character-Switching Challenges

Compared to other Resident Evil games released around the same time, Code: Veronica feels significantly more difficult. This might be because it didn’t have a number in the title, and the developers wanted to distinguish it from the main series. I especially remember struggling with resource management – one wrong move, like failing to dodge an enemy or using too much ammo on a boss, could leave you short later on, making the game incredibly hard. There’s also a famously tricky puzzle where you have to store an empty fire extinguisher in a specific item box as Claire so Chris can refill and use it to get a powerful weapon. The developers have said inventory management will be a key part of the remake, so hopefully it won’t be quite as frustrating this time around.

Revamp the Puzzles

When it comes to puzzle design, it’s good to stay true to the original game, but some puzzles were overly complicated. Instead of hiding clues in lengthy documents, we should integrate them more naturally into the game world. We don’t want to make things too easy, but reducing frustration – or even including simpler puzzles to introduce concepts – would greatly improve the experience.

Make Steve Less Annoying

Steve, this isn’t about us – it’s about you. Your voice and mannerisms are really off-putting, and honestly, time won’t fix that. We need you to rework his personality and how he interacts with Claire. He’s proven he can handle tough situations – surviving on Rockfort Island and being skilled with weapons – but he needs to be less irritating. That’s all it takes to make him a much better character.

The game developers are being coy about whether or not a certain character will appear. They haven’t officially confirmed his inclusion, but hinted that, if he is in the game, they aim to flesh out all characters – including this one – adding more depth and backstory, just as they do with every remake. For now, fans will have to wait for an official announcement.

Address The Ashford Twins

The Ashford twins, Alfred and Alexia, feel a little underdeveloped. Their unsettling childhood behavior – like harming insects just to watch – hints at a darkness that could be explored much further throughout the game. Giving Alexia more dialogue and showcasing her abilities would help, and amplifying the disturbing aspects of both their personalities would make them even more compelling. Focusing on Alfred’s inner darkness is a good first step, but there’s potential to deepen both characters.

Claire Going From Strength to Strength

Claire has always been a deeply caring person, and that strength isn’t a weakness. She consistently reaches out to Sherry, showing genuine concern – particularly after the events of Resident Evil 2 Remake complicated her relationship with Leon – and fights tirelessly to protect those she cares about. This remains true in Veronica, where she’s driven by the search for her long-lost brother. According to the game’s creators, Claire has become more mentally tough after the Raccoon City disaster, even if she hasn’t gained significant physical strength.

Develop the Rivalry of Chris and Wesker

Okay, so it’s pretty clear this new story is really Claire’s show, and honestly, I’m okay with that! It doesn’t mean I don’t want to see Chris, Wesker, and the HCF involved – I do – but if they get more screen time, it needs to feel impactful. You know, it’s all connected to what happened at the Arklay Laboratory, and this feels like the next step in their story too. I’m hoping for some serious tension and rivalry, but it can’t overshadow Claire’s journey. It would be amazing if it all built up nicely towards a potential Resident Evil 5, assuming they’re still planning on following that path with this new storyline.

Scarier Enemies and Bosses

The enemies in Resident Evil – Code: Veronica, like the Bandersnatch and Nosferatu, were already frightening, but modern technology allows them to be even more terrifying. The new trailer suggests the developers are focusing on making even the basic zombies truly scary – they’re shifting from slow, individual pursuers of Claire and Chris to relentlessly aggressive creatures. While a large swarm of zombies seems unlikely, it would certainly be a welcome addition.

Expand on the Ashfords and Umbrella Europe

One area the Resident Evil series hasn’t fully explored – as we noted in our previous deep dive before Requiem came out – is Umbrella Europe. We know they were behind the Nemesis Project and early versions of Hunters, which Chris Redfield was investigating. However, that’s about all the information available, and there’s a lot more potential for storytelling there, including expanding on the Ashford family’s history. Thankfully, it looks like the developers are adding a new connecting storyline in Resident Evil Requiem. We’ll have to see what this means exactly, but it might reveal more about that intriguing character always seen wearing a suit.

More than anything else, Veronica needs to avoid cutting content altogether. While it’s acceptable to rework familiar parts of a game – like updating and rearranging elements in Resident Evil 2 Remake without losing the story’s essence – removing iconic moments, such as the clock tower fight from Resident Evil 3 Remake, would be a mistake.

Some fans are wondering about missing scenes, like Claire not storming Umbrella’s base, but the developers assure us that this remake will have many changes and reimagined elements – even more than past Resident Evil remakes. Considering the team behind the successful Resident Evil 2 Remake is working on it, Veronica could be something truly special when it comes out in 2027.

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2026-06-12 20:57