
Liquid Swords’ first game, Samson: A Tyndalston Story, is now available on PC through Steam, but the launch hasn’t gone entirely smoothly. The game currently has a “Mixed” rating on Steam, with only 51% of over 600 user reviews being positive, and it received a Metascore of 53. While the studio head, Christofer Sundberg, anticipated some bugs, the number of issues seems to be higher than they expected.
Good news! If you waited to buy the game until around April 10th, a big update is coming out with a lot of improvements. It fixes problems with how the game runs, crashes involving sound and visuals, and issues that were preventing players from continuing. Plus, you’ll be able to create up to eight save files.
The developer stated they are dedicated to the long-term success of both Samson and Tyndalston. They plan to continually improve the game in all areas – including quality, gameplay, and content – and will listen to player feedback to help shape those improvements.
Beyond this update, our team is working on improving gameplay and animations, boosting performance, and generally refining the overall experience. You can find a summary of the changes below, and a complete list of details here.
I also checked out their review of Samson, and they gave it a 7 out of 10. As for Liquid Swords coming to consoles, it sounds like they’re planning to start working on those versions after the PC release, once they’ve fixed most of the bugs. I’ll definitely be keeping an eye out for more news on that!
#1 Samson Game Update
Performance
- Several performance fixes focusing on PSO related hitches (fixes stuttering related issues)
- Fixed some misses with Slate
- Fixed landscape RayTracingDynamicGeometry misses
- bIgnoreMaskMateria & bRequireRTDynamicGeometryUpdate was not set correctly from landscape PSO precache dispatch since 5.7
- NaniteLumenCard & NaniteShading misses
- Fixed PSO misses due to FStaticMeshComponentHelper::CollectPSOPrecacheDataImpl fetching materials from LOD levels depending on MinLOD even for Nanite-enabled meshes which will render with LOD 0 materials
Crash fixes
- Several crash fixes related to audio, animation and GPU
- Crash fix for clearing UseDestructionHelp for vehicles with a timer
- Fix for potential case where attempting to update a failed dispatch when losing warp governance could clear the callback lambda as it was being executed, causing a dangling this pointer and crash
- Fixed various audio-related crashes, including one when closing the game
- Avoid race conditions caused by writes to bIsCachedRayTracingInstanceValid and bDynamicRayTracingInstanceCachedDataDirty from parallel tasks
- Force separate storage unit between ray tracing and non-ray tracing bits
- Force separate storage unit between bIsCachedRayTracingInstanceValid and bDynamicRayTracingInstanceCachedDataDirty
Mission
- Several fixes for mission and progression related issues
- Ice Fish – NPCs spawned in the Beatdown are no longer only Level 1
- Thrill of the Fight and Running on Fumes – now functional after save/continue
- Suzy Red no longer gets multiplied during “Stitches for Snitches” mission completion
- Hit 16 (No Return Fare) – passenger now gets into the cab at the pickup location
- Dave Shultz Tailing Job – Dave now spawns close to player, avoiding near-instant fails for being too far away
- Story Chapter – No Whisper Dealers – no beatdown triggers when eliminating enemies, preventing mission failure
- Welcome Home 4 – fixed issue where the fail radius for the reach dealer objective was too small
- Day 3: Oonagh Welcome Home – call now comes after story mission Blood on Tap rather than Dirty Scripts
General Gameplay
- Several fixes for gameplay related issues
- NPC fall damage added as a failsafe for dropped NPCs
- Day 3 Pickups – raised interact range to allow easier pickup if an item is dropped under a body
- Let outsiders check if the driver can be pulled out of the vehicle
- Fixed issues where enemies were not advancing towards you in group encounters
- Fixed issues with AI running onto roads to inspect dead bodies
- Fixed issue where police siren sometimes did not work
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2026-04-08 23:42