As a self-proclaimed non-horror gamer, I’ve always found comfort in the darkness of a movie theater rather than the digital terrors of a horror game. Hand me a popcorn bucket instead of a controller, and I’m good to go. But put me in control of a protagonist in a horror game, and let’s just say it won’t end well – even with the lights on! Remember my infamous fear-quit during our co-op playthrough of Dead Space 3 back in high school? Yeah, that’s still a running joke among friends.
However, an upcoming horror game by Bloober Team, the masterminds behind the remake of Silent Hill 2, has me questioning my stance on these spine-tingling titles. The thought of diving back into the world of horror games is enough to make my heart race, but I’m ready to face my fears and give it a try. Let’s see if this new adventure will change my gaming habits for good!
What captivates me about this game isn’t the scary elements. Instead, it’s the compelling narrative and atmosphere that entice me, despite the potential for a small heart attack or an accidental spill. Even with just a few trailers, I find myself overcoming my fear to get a chance to play Cronos: The New Dawn.
Cronos: The New Dawn Is Making Horror Interesting Beyond Fear
The captivating element of “Cronos: The New Dawn” lies in its intriguing storyline. A secretive group, known as The Collective, transports individuals back to 1980s Poland during a catastrophic event, with the objective of harvesting human souls. This time-travel narrative also encompasses future landscapes where conventional physics laws don’t hold, and sinister creatures called Orphans roam the area.
Ignoring the frightening elements, the world depicted in “Cronos: The New Dawn” is incredibly intriguing. I made every effort to steer clear of the creepy creatures and instead concentrate on the surreal aspects. The sight of buildings shattered and floating overhead, occurrences that seem both real and unreal at the same time, along with other strange phenomena, instantly caught my eye.
Not only is the setting extraordinary, but also its terrifying inhabitants captivate me. Despite my anticipation of fearful encounters, I’m enthralled by the idea of the Orphans. These enemies, who exhibit body horror traits and become more powerful by consuming fallen foes, offer a unique twist. What makes it even more intriguing is that in defeating them, safety remains elusive, and tactical choices regarding which enemy to eliminate and when to do so are crucial for successful combat.
Beyond its adversaries, “Cronos: The New Dawn” presents additional enigma through its friendly characters. Among these is The Warden, another Traveler who maintains the game’s weapons and safehouses. However, it’s his unique viewpoint that captures my attention. The Warden appears somewhat peculiar and perhaps even a bit unhinged, yet considering the world we’re in, this isn’t surprising. His labeling of the human race as an “anomaly” and describing them as “a perfect one” piques my curiosity about this character, making me eager to delve deeper into his background.
Bloober Team is keeping the details about “Cronos: The New Dawn” under wraps, gradually sharing only small tidbits of information. Despite this secrecy, I’m finding it hard to resist and am eagerly waiting for more details. If I must endure a survival horror gameplay experience to learn more, then I suppose I have no other option.
Cronos: The New Dawn Combines Elements From Incredible Non-Horror Games
In watching all trailers for Cronos: The New Dawn, several games catch my eye, with Dead Space being an immediate comparison due to its survival horror genre. However, it appears that Bloober Team has drawn inspiration from beyond just this iconic series. I detect hints of Metroid and Returnal in Cronos: The New Dawn, two games I deeply enjoy, which makes me eager to tackle the horror game despite any potential challenges.
It wasn’t until the Traveler’s voice came from a trailer that I realized she was female, and the moment reminded me of Samus Aran’s reveal. The game has many influences from the Metroid series, not just the protagonist’s gender. The armor the Traveler wears resembles Samus’ armor, minus the vivid colors. Additionally, the Traveler’s weapon transforming into different ones is reminiscent of Samus’ blaster arm that can fire missiles as an alternative.
The influences behind Returnal are found in its eerie, enigmatic twists on reality-bending themes. Time manipulation is pivotal in Cronos: The New Dawn, reminding me of being trapped in a time loop, as seen in House Marque’s roguelike game. Discovering another Traveler’s remains stirred memories of encountering my own corpse for the first time in Returnal.
From what’s been disclosed so far, Bloober Team has kept many details about Cronos: The New Dawn under wraps, only giving us a glimpse of its narrative and combat mechanics. When it launches on September 5th, we can expect additional aspects that draw inspiration from games like Metroid and Returnal. In addition to sharing influences such as Star Wars, Alien, The Thing, and other iconic films, the game’s eerie atmosphere seems reminiscent of these classics.
The game titled “Cronos: The New Dawn” is one of those seldom finds that encourages me to delve into the horror genre once more. After being drawn in by the narrative of “Alan Wake 2“, I find myself enticed again by Bloober Team’s offerings. Although I might momentarily halt gameplay upon a startling sound or request my partner to join me in the room, my resolve remains unwavering to immerse myself fully in everything that “Cronos: The New Dawn” has to present.
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2025-08-12 02:42