
NeoBards Entertainment and Konami have released a new update for Silent Hill f on PC, PlayStation 5, and Xbox Series X/S. The PC and Xbox versions are now at version 1.2.381918, and the PS5 version is at 1.2.382175. This update includes bug fixes, improvements, and new features like a new difficulty setting and expanded options for New Game+.
A new Casual mode has been added to Silent Hill f, making the game even easier than the existing Story mode. Players can start a new game in Casual mode, or switch to it during a playthrough from the Game Over screen if they’re already playing on Story difficulty or higher.
Okay, so if I’m doing a New Game+ run, there’s a cool new feature! Once I solve that mural puzzle and go through the door, the game asks if I want to skip ahead. If I choose to, it jumps me right to the part where Hinako wakes up in the Dark Shrine corridor for the second time. Just a heads-up though, skipping means I’ll miss out on any items I’d find in that section, and I won’t be able to unlock certain achievements like “Thankful to Be Here”, “Grateful for a Worthy Foe”, or “Clear Skies”.
Silent Hill f patch notes:
New Features
Added Action Difficulty: Casual
- The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or from a New Game+ save file.
- For players on the Story action difficulty or higher, the Casual action difficulty will be selectable upon reaching the Game Over screen multiple times.
Added Optional Skip Feature for Select Sections of New Game+
- Upon completing the “Go through the door” objective after solving the mural puzzle on New Game+, the game will display the option to skip. The game will resume at the scene where Hinako awakens at the corridor of the Dark Shrine for the second time with the “Proceed” objective if skipped.
- Items from the skipped sections will not be collected.
- “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature.
- The skip feature does not impact branching paths or endings.
Added Motion Blur option to the Graphics menu (Console)
System Changes
- Hinako’s stamina replenishes slightly faster
- Unskippable combat encounters are reduced across multiple sections
- Fewer enemies are placed across multiple sections
- Hinako’s line when an enemy is defeated plays at a slightly later time
- Hinako takes slightly less damage on the Hard action difficulty
Bug Fixes
- Fixed bug where Shu duplicates in the cutscene that plays when heading from Sennensugi Shrine to Rinko’s house during the “Head to Rinko’s house” objective
- Fixed bug where interaction icons do not display on the hall leading to the room with the naginata during the “Enter the inner room” objective
- Fixed bug where the Sakuko-like entity stops moving in combat during the “Defeat the Sakuko-like entity” objective
- Fixed bug where the Fog Monster stops moving and halts progress during the “Chase after the Fog Monster” objective
- Fixed bugs across multiple levels where events do not progress despite meeting the required conditions
- Fixed bugs across multiple levels where specific enemies remain outside of the combat area and cannot be defeated
- Fixed bugs across multiple levels where clumps of flesh do not spawn
- Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+
- Fixed bug where Hinako may become unresponsive to player input after dodging
- Fixed bug where Hinako dies upon loading an autosave file if Hinako died during an autosave
- Fixed bug where the “View Endings” option does not display on the title screen after finishing the first playthrough (may require loading New Game+ data to fix)
- Fixed bug where Indirect Lighting and Reflections revert to On during cutscenes even when set to Off in the Graphics menu
- Fixed bug where the cursor moves without player input when playing on the controller
- Various other minor bugs have been fixed, including bugs related to audio, hitboxes, text errors, loading, and graphics.
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2025-11-13 15:12