Story-driven adventure game All Adrift announced for PC

Vittgen, a game developer in Seoul, has revealed that their narrative adventure game, All Adrift, is coming to PC (via Steam) in 2027.

Here is an overview of the game, via Vittgen:

About

Face the history laid upon the operating table, and the countenance of humanity.

Explore the history of human mistakes and try to understand life’s purpose and how to find redemption.

Embrace your true self, even when facing life’s most challenging or uncertain moments, and live fully, acknowledging our shared human vulnerability.

All Adrift is a visually stunning and emotionally powerful experience, blending beautiful writing with captivating artwork and a mix of classical and contemporary music.

You play as Sian Lightchaser, one of the last of an ancient, immortal people. She was captured by the Arwin Empire and compelled to alter the very fabric of time through surgery.

She’s trapped in the position of a religious creator, forced to build a faith that celebrates Arwin’s lasting power and elevates its leaders to god-like status. Sian wanders through a universe where a war that officially ended four centuries ago continues to reshape reality, casting her as both a casualty and someone who helped it continue.

This game is a story-focused adventure where you play as Sian, a character tasked with a complex mission: to establish a new philosophy, ‘Arwinism,’ across different universes. The catch? She’s doing this for the people who destroyed her own civilization. As she travels through time and space, altering planets’ pasts and presents, she’s forced to grapple with the immense scale of the cosmos and the weight of her own guilt and struggle for survival.

This isn’t just a game; it’s a deeply thoughtful experience—almost like an opera—that explores how humanity can move forward while still carrying the weight of its past mistakes.

Sian watched the view from the train window. A brilliant golden light suddenly streaked across the white clouds, like a crack spreading through the sky, before disappearing. She wondered if it was the Arwin Type 38 – a powerful, advanced technology – sweeping across another galaxy. She imagined the histories lost in that flash of light, questioning if it revealed the consequences of human mistakes or simply the natural decline of a world. Both seemed possible. In a time when thoughtful consideration feels unusual, she allowed herself, for a moment, to be someone who still reflects on such things.

I watched as Sian remained seated in the carriage, lost in thought, staring out the window. It was a bit unsettling – all these guides were practically hawking death as some kind of service. One of them hurried up to our carriage, acting like a pushy salesperson, to cheerfully explain that this planet actually specializes in making death a form of entertainment. It was a really strange welcome.

The Most Ecstatic Deaths: Best Selection

The guide shoved a book at her window, its cover boldly displaying the ironic title in bright stitching, alongside a picture of the deceased arranged neatly in rows, all smiling slightly. A coachman, who was missing his head, menacingly signaled for the man to go away. The guide’s gaze, searching for a head to meet, briefly scanned the coachman’s body before landing on the symbol of Arwin. As soon as he saw it, his eyes lowered, as if avoiding an unseen stare.

Amidst all the commotion, Sian sat in the carriage, looking out the window. Her eyes wandered to a billboard overlooking the road, her attention unfocused.

Casualties Today: 91,060,000,080

For four centuries, a ceasefire has been in place, supposedly to allow for peace talks. But despite endless propaganda claiming the war is over, people continue to die every day, reduced to mere statistics by those in power. It’s just a grim counting game – an endless, massive numbers game. As Sian attempts to tally the lives lost even during this long truce, a booming voice erupts from the train’s speaker – the passionate call of the daily propaganda broadcast.

“History is written in Arwin’s handwriting!”

Lies.

“Our noble honor is born from devotion to the Empire…”

Noble lies.

“The great Arwinian does not fear death—death fears the Arwinian!”

Great, filthy lies.

“Entrust your future to the Empire!”

That one’s honest.

Despite living in a time of incredible reach and potential, where freedom feels vast yet ultimately limited, Sian sits in the carriage, lost in thought as she hears the official announcements.

After destroying so many civilizations and planets, reducing countless lives to statistics, is there truly nothing left to dismantle? Must we even revive this dangerous, long-forbidden technology of manipulating the very fabric of space?

The cursed instrument felt heavy in her grip – a tool with the power to reduce lives to mere statistics. She felt crushed by the weight of what she was about to do, unable to think clearly. The fate of someone’s future rested in her hands, and now, she was the one who would decide it.

It’s hard to believe in a god when the world is so full of suffering. And even if one existed, it wouldn’t offer us any help. But things might change. In the center of Arwin’s capital, a stark white tower – almost black in its intensity – rises like a coiled serpent, reaching for power in a world without gods and ominously foreshadowing what’s to come.

Above all these stories, Sian sits imprisoned in the carriage. For a while yet, she will remain so.

Ribbit!

Staff

  • Producer, Director, Writer, Game Design Director, Art Director, Music Producer: Bae Sang Hyun
  • Game Designer, Programmer: Woo Gi Hun
  • Composer: Park Na Hyun
  • Voice Cast: Mare Flos, Bae Sang Hyun, Kim Han Baek
  • Trailer Voice: Kim Sin Woo

Watch the announcement trailer below.

Announce Trailer

English

Japanese

Korean

Simplified Chinese

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2025-11-29 13:19