
I played a lot of games as a child. Some were fun for a short time, but I quickly forgot about them. Others, like this one, have stuck with me for years and remain special. It seems many people who grew up playing games on the PlayStation 2 feel the same way. What makes this game memorable isn’t flashy graphics or a complicated story – it’s something more subtle.
As a huge fan, what always struck me about Shadow of the Colossus was how it did so much without relying on constant action. Looking back, it’s almost unbelievable that a game like that came out when it did – everyone else was focused on explosions and flashy graphics, but Colossus was all about mood, quiet moments, and feeling utterly alone. It made you really think about what you were doing and why. That confidence, that willingness to be different, is why it still sticks with me after all these years, and why I see its influence everywhere, even in newer things like Predator: Badlands.
Shadow of the Colossus Was One of the Most Beautiful PS2 Games

Released in 2005, Shadow of the Colossus changed how people thought about beauty in video games. While the PlayStation 2 had some visually stunning games, Shadow of the Colossus uniquely used its capabilities to create a specific atmosphere. The game featured huge, empty environments, not to demonstrate technical skill, but to evoke a sense of loneliness and introspection. I often felt isolated while traveling across the plains, and this feeling was especially strong after defeating a colossus, prompting me to reflect on my choices as I rode Argo.
The colossal creatures were truly awe-inspiring. They felt less like enemies and more like ancient, towering landmarks, blending stone, fur, and old-world architecture. Being so small beneath them created a unique and powerful feeling. Climbing these giants wasn’t just something you did in the game; it was a deeply emotional journey, and with every attack, I questioned whether I was doing the right thing.
The game’s visuals were incredibly impactful because of how well the lighting, animation, and environments all came together. Beautiful sunsets created dramatic shadows on the ancient ruins, and realistic details like swaying grass and flowing cloth made the world feel truly alive. Interestingly, even the game’s technical flaws – like occasional frame rate drops and simpler textures – contributed to a unique atmosphere, giving the impression of a cherished but imperfect memory rather than a perfectly polished experience.
Shadow of the Colossus Stills Moves Players Today

Few games remain as emotionally impactful as Shadow of the Colossus. Even new players often find themselves surprisingly disturbed. Unlike most games, it doesn’t offer a typical feeling of power. Each win feels somber and unsettling, as you begin to understand the true cost of your actions. I kept telling myself I was doing what I needed to do, but it never quite felt justified.
What’s truly impressive about this game is how it makes you feel for creatures without using any spoken words. The giant colossi aren’t really ‘bad guys’ – they’re peaceful until you attack them, and their responses feel like self-defense. Seeing them fight and ultimately fall is emotionally complex, something few games try to achieve. And strangely, defeating each colossus doesn’t feel triumphant; instead, it leaves you with a sense of emptiness.
Music is key to creating a strong emotional impact in the game. By mostly using silence during exploration, the moments when music does play during combat feel incredibly powerful. This contrast builds tension and makes each fight feel significant, rather than just another routine encounter. The game’s soundtrack expertly uses quiet moments to enhance the overall atmosphere.
Even after all these years, I still feel the urge to revisit Shadow of the Colossus, particularly the beautifully updated remake. Many others share this feeling, and it’s a testament to the game’s enduring impact. It’s more than just a memory; it’s an experience that continues to resonate with players, generation after generation.
Sometimes Less Is More in Narrative

What makes Shadow of the Colossus so memorable is its subtle storytelling. The game doesn’t offer much explanation, avoiding lengthy introductions, clear-cut morals, or constant instructions. Players are given a basic objective and left to figure things out on their own. This simplicity allows for personal interpretation, deep thought, and even questioning. The game deliberately leaves things unsaid, prompting players to create their own understanding of the world and events. Questions like ‘Who are these massive creatures?’ and ‘What are the consequences of this journey?’ remain unanswered, and that’s intentional – the game wants you to ponder them yourself.
Looking back at the PS2 days, it was really unusual for a game to be so… open to interpretation. Even now, most games seem scared to leave things unclear, like they think players won’t get it. But with Shadow of the Colossus, that ambiguity is the thing that makes it special. It doesn’t tell you what to feel; it lets you decide how the story resonates, based on what you believe in. I honestly think this approach could have easily failed – the game could have been forgotten. Thankfully, Fumito Ueda took a chance, trusting players to connect with it on their own terms, and that’s why it’s still considered one of the greatest games ever made on the PS2.
That game just… stuck with me, you know? It wasn’t scary or super hard, but it really got me. It felt like it actually respected that I was a thinking, feeling person. It showed me that games could be quiet, really sad, and surprisingly human. It wasn’t just the best game on the PS2, it became a memory that’s only gotten stronger over time. I still secretly wish they’d make a sequel, even though I know it might mess up what made the original so special, because I loved it that much.
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2025-12-28 20:20