
Obsidian Entertainment, the studio behind several popular role-playing games, didn’t initially intend to include a third-person perspective in their upcoming game, *The Outer Worlds 2*. According to director Brandon Adler in an interview with Game Informer, the game was originally designed to be played only from a first-person view, and development of a third-person option only began about two years ago.
Initially, we didn’t plan on having a third-person perspective in the game,” explained Adler. “We only began exploring it around two years ago.” He shared that the decision to include a third-person camera view was driven by what players wanted from the game, based on feedback and developer insights.
He explained they initially hesitated due to cost, thinking they might consider the features in a future version. However, as they progressed, they realized there was strong demand, so they assessed how challenging it would be to actually build it.
Obsidian Entertainment partnered with Disruptive to create the game’s third-person camera. This camera allows players to adjust the field of view and features animations and interactions within the game environment.
A new live-action trailer for *The Outer Worlds 2* has been released, starring Marc Evan Jackson and Ben Schwartz. The funny trailer highlights the game’s exciting scope and offers a quick look at gameplay, including combat, stealth, and the characters players will encounter – both as allies and enemies.
As a big RPG fan, I was really happy to hear that the team at Obsidian was listening to what we want with *The Outer Worlds 2*. Apparently, they realized we’re craving more depth in our RPGs, so they’ve been working on making the game smoother and more accessible. But they haven’t forgotten about those of us who love really diving into the details – the character builds, the stats, all the ‘crunchy’ stuff – and they’re making sure we still have plenty to experiment with!
According to Adler, players are really craving more complex and immersive RPGs. He believes that the industry has often focused on making games easier and more streamlined, which works for some titles, but many players ultimately want a deeper, more involved experience where they can really get lost in the game.
Players want detailed stats and a wide variety of ways to build their characters. They’re looking for the depth of RPG options that were sometimes simplified in the first game. The key takeaway from the first game is to give players those choices and allow them to customize their experience – they’ll really appreciate having that level of control and detail.
The Outer Worlds 2 is coming to PC, PS5 and Xbox Series X/S on October 29.
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2025-10-15 15:41